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  1. #21
    Player
    SHJcules's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    I think our death penalty is fine as is. What I would much more welcome, with open arms, is enemies with the strength and ability to actually take me down.

    I haven't KO'd since the egg event, and it is not that I haven't been trying!

    oh and

    Quote Originally Posted by Hikozaemon View Post
    I loved being a galka beastmaster in ff11 and my chr being so darn awful that i risked dying even trying to charm a dc mob in the 60s in The Boyhda Tree lol.
    BST high five my taru BST hp knows well of such risky business

  2. #22
    Player
    Xeak's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    196
    Character
    Xeak Eckhart
    World
    Balmung
    Main Class
    Marauder Lv 50
    First of all ... a harsh death penalty with the condition the game is in now will make XIV lose even more players, mostly because many of them are complete babies about everything. Second ... Jinrya's options seem viable for penalty. And third ... I agree with everyone else, give this topic a rest -.-
    (0)

  3. #23
    Player
    Giant's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Leo Heart
    World
    Odin
    Main Class
    Conjurer Lv 50
    if there is a death penalty, ppl will stop help each other.

    A- Can You Help Me?
    B- am I going to die?
    A- Not Sure, but it is not easy task.
    B- So Sorry, I can't help you.
    (1)

  4. #24
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    yeah what happened to raise and reraise
    (1)
    Bring back the good ol times

    EVGA 660 TI SC
    AMD hexacore 3.5 ghz
    Patriot 16 GB RAM
    Gigabyte 890 fx
    Segate Barracuda HDD

  5. #25
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by Jinrya-Geki View Post
    1. 75% Movement speed reduction.
    2. Blood Rite effect
    3. All Abilities used in weakness become 10 Minute cool-downs.
    4. Anima cost returning upon death -10 Anima cost.
    5. All stats reduced to 1 under weakness.
    6. Enmity greatly increased when near an engaged enemy over time.
    1. This one is kinda pointless unless the distance needed to get your objectives in Leve is cut (I believe it is, or at least thought about)
    2. This is one I can get behind, I mean you've just been "KO'ed" by a nasty oversized animal your bound to have serious cuts that are gonna bleed a lot. You'd have to change "weakness" to "bleed out".
    3. This is kinda too harsh, not got more to say on this.
    4. Same verdict as 3, We currently regain 1 anima per 4hrs. I could see this being sort of viable if the regen was more like 1 per 2-4hrs + 1 per 150-300 steps taken (similar to the HP regen that FFVII's Cat's bell had).
    5. When Stats are fixed I can see this as being fair...I mean its called "Weakness" show it :P
    6. This one is kinda pointless and exploitable, example: A healer spamming cures on a recently KO'ed tank taking all the hate while everyone else piles on the poor creature

    as it stands now, Death penalty is ok. Add option 2 and 5 and it'll be better (If penalties are actually a good thing?...gosh you people are weird lol)
    (0)
    'United we stand, Divided they fall'

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