Quote Originally Posted by Seif View Post
Forgive me if this is a dumb questions but why do we need these caps to begin with in a sub based game?

I get that all the free to play games use these waiting-things to monetize normal progress but why does ARR have them?
Sorry if this is obvious to everyone but me =(
I guess Square-Enix wants people to be "busy". With no cap, a lot of "hardcore" players will burn all the content in less than one week and bam, "we'll see you again on next patch". That means "no more subscriptions". With a Cap, you have to play all weeks to be well-geared. Also, casual-players won't be left behind