Nothing kept FFIX fresh. FFIX was bad.
Nothing kept FFIX fresh. FFIX was bad.
I think it actually could. It would have an entire slice of costumers that no other game at the moment cater to. Even FFXI is casual as crazy now.
I kind of like the sky gods loot system. Even if you did not get gear that time, usually some kind of crafting material dropped. That way, you at least walked away with some gil at the end.The loot system may not be as desirable
The best thing about old XI though. It was harder finding crappy players after level 20, then it is finding them at 50 here.
They're adding new bosses, harder modes for previous content, nerfing some content to make it accessable for everyone, front lines which will be godly no doubt, new pvp, easier pvp structure for newbies at beginning, more dungeons, more equipment, Gold Saucer, A bunch of side thingies to do for those that like to do housing/gardening things, and they do this stuff every 3 months, sometimes with.5 patches 1.5 months... I fkn love this game. Why do the people that love FF11 so much play here and say this system is bad, why don't you play ff11?
Last edited by ulti_19; 03-25-2014 at 01:21 AM.
I personally think a mmo like XI could work today too. I'm sure a lot of people are sick and tired of the same junk we've been handed for the last 10 years. Problem is, no one has the Thal's Balls to try it, they all want to go the "safe way" that ends up dying or going F2P in a year or so.
I know plenty of people, myself included, who would gladly shell out the money to play a mmo like XI for years.
Another semi-lated topic, but does no one look at XI, with it's play style that's lasted for 11+ years and still making money and think "Hey, maybe we should try that." Instead of going with the dumbed down easy route and a year later going "Why did our mmo die so soon?"
Yeah but that's still all just the same rehashed stuff I see everywhere else with a different skin. The only thing that sounds even vaguely different is Gold Saucer. I mean hell if you have to market hard modes of previous content as new content that should be a warning sign but that's just me.They're adding new bosses, harder modes for previous content, nerfing some content to make it accessable for everyone, front lines which will be godly no doubt, new pvp, easier pvp structure for newbies at beginning, more dungeons, more equipment, Gold Saucer, A bunch of side thingies to do for those that like to do housing/gardening things, and they do this stuff every 3 months... I fkn love this game. Why do the people that love FF11 so much play here and say this system is bad, why don't you play ff11?
Well I'd be worried if the only content released was previous content in harder modes. But there's brand new content that goes with it. I've played some 'hardcore' mmo's that takes a year to level up the character to 50, the max level. All it is is a long grind to keep you paying sub's and or wasting money on exp booster or the like, it isn't making ppl better players by spending so much time into it killing the same monsters or doing some quest daily every day like a chore with zombie mind. At least here you can level up pretty fast and see the whole game, even if right now, there isn't the most content it's not some loooong pointless grind for people who have way too much time to do it. Or those .05 % chance to drop extremely rare loot, this isn't hardcore, you can play for 5 years and never get the drop, it is a method to keep the player farming an impossible statistic, at least here you will eventually get it if you try it so many times.Yeah but that's still all just the same rehashed stuff I see everywhere else with a different skin. The only thing that sounds even vaguely different is Gold Saucer. I mean hell if you have to market hard modes of previous content as new content that should be a warning sign but that's just me.
Last edited by ulti_19; 03-25-2014 at 01:30 AM.
That's more what I meant. It's not that there isn't an audience for it so much as there is no developer for it. I would totally jump aboard XI all over again. That game was everything that an MMO should be and it still is really. Despite the constant gripes that I hear about it I usually play a few months a year not that hardcore anymore but still. It was good times, the best times I've had in an MMO. I'm starting to get to the point where if the entire genre want's to go to this model that only WoW has ever really done to it's fullest then it's not something I'm going to be interested in anymore. Vertical progression can be cool I suppose from time to time but why even bother starting over when I've done the same exact thing before?I personally think a mmo like XI could work today too. I'm sure a lot of people are sick and tired of the same junk we've been handed for the last 10 years. Problem is, no one has the Thal's Balls to try it, they all want to go the "safe way" that ends up dying or going F2P in a year or so.
I know plenty of people, myself included, who would gladly shell out the money to play a mmo like XI for years.
Another semi-lated topic, but does no one look at XI, with it's play style that's lasted for 11+ years and still making money and think "Hey, maybe we should try that." Instead of going with the dumbed down easy route and a year later going "Why did our mmo die so soon?"
If you gave me another XI though I would throw myself at that in every way possible. I mean I would literally go to a Home Depot to buy the materials to build a Catapult and physically throw myself at the developers for a copy. It might take a few more years yet but I think eventually the current trend will fade away and we'll get back to actual variety once they all start realizing that copying the cut and paste method doesn't work and instead cleaving out your own loyal subscriber base is the only to really succeed in the MMO genre. Well maybe, in a perfect world at least.
OP you realise (and I am sure others have mentioned, I didn't read the whole thread) that much of the stuff you mentioned in FF11 was expansion content or patched in quite some time after the game came out in Japan.
It's apples and oranges.
I quit FF11 multiple times because I felt the game didn't have much to offer me, and I have already took 3 months off from this game, very few MMO's can hold anyone's attention non stop for years on end.
Come and go as you please, for example when a new patch is just about to hit, I bet a lot of people will be coming back to ARR this week.
Ya know 1.0 tried something different and it failed big time, its not the only reason it failed though, but different isn't always good.I personally think a mmo like XI could work today too. I'm sure a lot of people are sick and tired of the same junk we've been handed for the last 10 years. Problem is, no one has the Thal's Balls to try it, they all want to go the "safe way" that ends up dying or going F2P in a year or so.
I know plenty of people, myself included, who would gladly shell out the money to play a mmo like XI for years.
Another semi-lated topic, but does no one look at XI, with it's play style that's lasted for 11+ years and still making money and think "Hey, maybe we should try that." Instead of going with the dumbed down easy route and a year later going "Why did our mmo die so soon?"
Also FFXI has done well you are right but WoW has done better and anyone who makes an MMO these days wants to measure up against that success not the lesser one.
Last edited by Jinko; 03-25-2014 at 01:37 AM.
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