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  1. #11
    Player Shioban's Avatar
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    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    I can understand your PoV on this.
    But FFXI had a completely different system for everything.

    It was a game designed to have a much longer-life to content, and no-one complained about this. At that time people were happy to invest large amounts of time over a long-period to achieve a reward.
    Leveling took AGES. Traveling too ages. Dying or failing had a huge cost to time or money. Content arguably lasted a lot longer in general as a rule-of-thumb.


    If you sit for 3-4 days you can get from 1-50 in FFXIV.
    A week or two at most if you want to take it slowly.


    It took the most part a YEAR for most people to get to the cap on launch in FFXI.
    It took considerably longer to travel from A > B.
    Dying, failing content or forgetting to talk to an NPC could cost you valuable game-time, a detriment you don't have in FFXIV.

    The majority of people playing FFXIV:ARR wouldn't accept the time-scale it took to do things in FFXI, there's enough market-data to drown an elephant to back this up. It sadly doesn't appeal to the many FFXI players (Me included) but it's something we have to deal with. Players simply don't have the time, or don't want to spend the time that they did before on an MMO. Especially when offer games reward players much faster with less effort.

    FFXIV:ARR didn't want to have to have large time barriers between levels and new content, or have any detriment that would 'annoy' players.
    Giving players the ability to play for a short-time each day and still get to the same eventual stage as the rest of the players over time is exactly what Square Enix want.

    "But if they don't like it they can play something else then!?

    No. This game primarily is here to make money.
    Final Fantasy is at the end of the day here to make money. The other arguable details are important, but the product HAS to make money. And the data proves that FFXI-2 currently wouldn't make as much money as what we have now.



    Quote Originally Posted by Gwaeron View Post
    It came out four years ago and has about the same amount of content now as it did then. Unless you count each FATE separately I guess.
    You're not being serious, right?
    We're considering from ARR's launch.
    The development time-scale between 1.0 > 1.23 just simply doesn't count (as no new content was produced for it on a steady basis, except for the few odds and ends to keep players happy).

    All their effort went into producing ARR in 2 years and 8 months. To completely rebuild an MMO from scratch in that time with the amount of content that it had was nothing short of amazing.

    MMO developments normally take 4-5 years, even with the small foundation ARR had to work-from that's an amazingly condensed time-scale.


    So yes, it's completely understandable why we're getting content in batches, and even the content we're getting is coming out rather fast. It just doesn't last long enough if the problem.
    (17)
    Last edited by Shioban; 03-24-2014 at 06:00 PM.

  2. #12
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    Please don't speak for all of us if you keep saying "We don't want FFXI-2". I'd love FFXI-2.
    (18)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  3. #13
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Shioban View Post
    You're not being serious, right?
    I'm being super serious. I'm sick of everyone saying "it was released 3/4/5/6/7 months ago, just give it some time". ARR was supposed to be what would end "give it time". We gave it time, and ARR is what came out.
    (13)

  4. #14
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I do agree with the OP to some degree. However, it's too soon to compare this game with other MMO's that has been there for years and years. People who'll join FFXIV (for the first time) after 2.2, will have loads of stuff to do. They will probably not do everything before 2.3 comes out. The group that started in 2013 is really being tested, that I have to say. For those who cleared Coil pre 2.1, it has not been the MMO we wanted in my opinion.

    This discussion has already been on the forums several times. It's the discussion of vertical vs horizontal MMO progression. This is where I agree with the OP. FFXIV seems to go the vertical way: clear harderst content, wait for next patch, clear hardest content, wait for next patch. I would love a system which allows us to enjoy the game more (content-wise). It goes without saying that the majority just logs on to get the next gear upgrade. Would be fun if you could only get to that point doing loads of stuff instead of clearing one boss...
    (2)

  5. #15
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gwaeron View Post
    I'm being super serious. I'm sick of everyone saying "it was released 3/4/5/6/7 months ago, just give it some time". ARR was supposed to be what would end "give it time". We gave it time, and ARR is what came out.
    Content takes time to produce.

    All of the content you've seen so far has been pushed out as fast as it can be.

    However the problem (Which they've noticed) is that there just simply isn't enough content as well as too little long-term content.


    It'll take a long time to fix that. A very long time.
    (7)

  6. #16
    Player
    Quiz's Avatar
    Join Date
    Oct 2013
    Posts
    318
    Character
    Quiz Noir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seraphe View Post
    Please don't speak for all of us if you keep saying "We don't want FFXI-2". I'd love FFXI-2.


    What I can't understand is why these people are still here/playing/not playing XI if they love it so much. I played XI for years and want this game to be as far from it (system/mechanic/gameplay-wise) as possible.

    I can't wait to see all the WoW fans all over the internet when Rapture gets released and it isnt WoW-2.

    At least the "XI-2!!!!! Q_Q" players are the extreme vocal minority and will be ignored.
    (12)

  7. #17
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    (3)

  8. #18
    Player
    Youmadesca's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Youmadesca Jewel
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    What bother me the most is not the fact they're adding new content way too quickly, making old content "useless" in no time, but more the fact they are mostly releasing unnecessary contents, seeing how much this game lacks.


    Don't get me wrong, all of the content they release has to be released someday, but to be quite honest, they're not doing it right...
    Let's start with 2.1 update. They did add new stuff (extremes, ultima HM etc) but...honestly, this kind of content is basically the same models, same skill animations, put in a different order with different damage output...and this, and you can trust me when i say that, even including test times, doesnt take as half as long they took to release it.

    Now, let's see what else they released...

    Housing...and for FCs only, ontop of that.

    Why would you release something as..."secondary" as housing when your game has an utter lack of content? As far as i'm concerned, this system, as it was released, and even as it will be on 2.2, doesnt provide any interesting content, regardless of the level of the player. It's just some roleplay crap that they decided to put there. Again, i dont say it was a bad idea to add it, but in my opinion, it just wasnt necessary to take so much time to do it...so early.

    Now, on to 2.2

    They're adding 3 "new" dungeons.

    Brayflox HM, Halatali HM and The lost city of Amdapor.

    At last, this could've been optional endgame content there, something to do when you're done with coil and burned through the extreme primals! (Which is litterally 4h in a week if you have a static) but..nope...they stated it'd be ilv55..

    What's the point? what is the goddamn point of adding more dungeons with the exact same difficulty as WP, AK, haukke HM, copperbell HM and pharos? They had the level, the monster models, the skills, so why dint they even bother even re-taking old gear models and smack a ilv95 on it or something and call it the new optional dungeons to get a "step" gear to get on harder content? I know they want to use the actual myth/coil1 gear to serve that purpose, but hey, only give 1 chest and separate the sets in the 3 different dungeons, or even add a 1h cooldown on it and be done with it.

    Instead of that, they litterally wasted 3 more potentiel interesting dungeons (I personally wont even bother going in them, like i did for Pharos, unless it's necessary for levi access)
    and repeated the same loop that is currently in place right now, replacing them with new graphics. Coil 1 becomes coil 2, leviathan extreme will either replace or add to the currently existing 3 extreme, thornmarch extreme replaces thornmarch hard, Coil 1 replace crystal tower, and the 3 new dungeons are more likely the new WP/AK/haukke/whatever.

    They also added new crafts. These crafts are litterally already existing gear's model that can be dyed. Cool. They'll probably have their cost, just like ilv70 HQ gear did at the beginning. Then they'll process adding the mats in an easy yet useless content like treasure hunting, then we'll be back exactly to the point we are at right now.

    Trust me, i want to believe in this game, but as far as i can tell, they're looking to make the same loop repeat again and again. This doesnt sound right to me, considering for an AVERAGE player, there isnt even 4h of content per week. For a casual, and i'm not saying this randomly as i did go casual with this game recently, it doesnt take more then 3 days to get at least coil T1-T4 done, myth capped, extremes weekly done and CT item obtained.

    Now, i'm not gonna say they need to make FFXI-2, even tho it'd be pretty fucking awesome. No. But could they *at least* care about players that want to challenge themselves in hard endgame content? Or even, care about players that dont want to spend 12€/month to litterally *PLAY* only 4 days/month? And i'm talking about active time here, not about "afk in the capitol watching random videos on youtube/twitch cause there's nothing else to do".
    (9)
    Last edited by Youmadesca; 03-24-2014 at 07:29 PM.

  9. #19
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'm really not sure what you're saying. It seems like you've run out of stuff to do?

    A) maybe don't burn through a new mmo before there's more stuff to do or
    B) you want more optional horisontal progression which I don't argue with but even that needs a lot of time to happen.
    (0)

  10. #20
    Player
    Youmadesca's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Youmadesca Jewel
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    That's not what i'm saying. I'm just saying that the content is here, but poorly used.

    Adding content that has the exact same purpose as another optional content has litterally no point.

    Also, adding content that cant be used by the major part of the players and who, ontop of that, has no real use, is even more pointless.
    (6)

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