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  1. #1
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    So what mechanics would you like seeing in the future?

    You know the Reps read as many threads as possible, particularly popular ones and report them back to the Dev teams to give them insight on future content.

    And one popular theme people talk about are battle mechanics, so I figure why not put together a thread with personal ideas from people and the ideas they would enjoy seeing in the future.

    Myself - Float - I would love to see the spell make its way into the game and actually mean something. I had hoped that Jump would have some place in battle situations, such as avoiding ground target mechanics, but thats never happened. It's an environmental thing only. But still, having actual content, either future or past that would benefit from a Float spell would be nice.

    Such as actual dungeons that the only way to actually traverse the ground safely is by using Float, or certain boss battles that you can lessen damage received if you're not touching the ground at specific points, making jump relevant to battle situations, float ensuring you're going to be clear through the spells duration.

    And Reflect, from player side.

    Now, Reflect is a double edged sword. You would think, Reflect should automatically go on a tank, ensuring they cannot receive magic damage at all from a foe. But that also means they couldn't receive restorative magic from physical damage/dots either. Unless you also have things such as Reflect-Null implemented as a JA/JT for healers for instance. It would also make people more reliant on potions, which I would hope if they ever implemented a mechanic that does make potions more prominent, that they would also overhaul the potion system and make it worthwhile.

    'course, you could also see an actual Chemist job come into the future if that did happen, who specialized in creating/using potions/ethers/elixirs specific to their Job role, higher in potency than standard market sold potions, to give a new healer class a place to shine.



    Your thoughts? Dreams? Fantasies? Also please hold all flaming comments for the next thread coming later, please look forward to it.
    (0)

  2. #2
    Player
    BamDeafPie's Avatar
    Join Date
    Sep 2013
    Location
    Deleted.
    Posts
    133
    Character
    Kupo Kitty
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    I want RNG based boss fight. If they did for quest then we should get RNG based boss fight. (Sarascm)
    (0)

  3. #3
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    A boss where you bounce around the room like in T3 to avoid huge AoE nukes, and do most of your damage while in the air via ranged stuff. Put in some sort of respawning carried object for melees to pick up and use to deal damage/lock mechanics/whatever so they have something to do during the fight.
    (0)

  4. #4
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Dancing bosses! I want to /manderville my way to the top!
    (1)

  5. #5
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Less scripted and more rng fights. Make boss abilities not follow a set rotation but instead cast randomly within reason. Less 1 shot gimmicks less tank swapping and less dance dance revolution. Do not make artificial difficulty like the ones above but truly interesting fights.
    (2)

  6. #6
    Player
    Aujo's Avatar
    Join Date
    Mar 2014
    Posts
    38
    Character
    Aujo Mage
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    a boss that sprints around like a headless chicken, killing those that got hit by it
    (0)

  7. #7
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Monster Arena

    Where bosses counter attack with sleep, petrify, doom, confuse, and a whole lot of lol u.

    Winning was never an option. Only the dead can know peace.
    (1)

  8. #8
    Player
    DoubleT's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    lol i was just thinking the other night about wishing for a float potion to nullify some earth damage in titan-x :P

    an i agree with above poster, more status effect fights, i loved gilgamesh with all the funny status ailments the pt gets on them
    (1)

  9. #9
    Player
    sylent09's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Sylent Slayer
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Moving bosses. Like the boss in sunken temple, the golem ran around. As a tank I'm bored of just standing in one place every boss fight. Even if it's them just charging from point a to b or something.
    (0)

  10. #10
    Player
    Lee-Akira's Avatar
    Join Date
    Feb 2014
    Posts
    85
    Character
    Lee Akira
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    A mechanic that lets me falcon punch trolls from every run they ruin for you when it takes 50 minutes to que to anything. The falcon punch leaves them unable to ever get in the game gain.
    (0)

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