Sick of having people cheat out of agreed terms (Need or Greed) to steal loot from others. This game could seriously use 3 major changes:

1) Let players see what others have lotted priot to the item dropping

This is a no brainer, and is in many other MMO's, like FFXI for example. Being able to see what someone has locked in for their roll is rather harmless, and allows for the next suggestion:

2) Let players *pass* on an item after they have already lotted on it

Lots of players accidentally lot on an item they weren't supposed to (thieves) or didn't want, and would love to pass on the item afterwards. Again, this feature exists in man other MMO's, including FFXI. This is extremely nice to have.

3) Implement a different drop system option, can be changed by party leader

Everyone uses some form of player-agreed Need/Greed system for most, if not all, end-game content with valuable drops. Why not just implement that in-game? Or better, implement Quartermaster, so that all drops can be pooled by the party leader and distributed at a later time, so that random people can't just do whatever they want and cause a lot of distress and drama. Case in point, I just had to put up with it not even an hour ago, and GM's got involved. This is unnecessary and frustrating to deal with an implied "Honor" system amongst players, that few adhere to.