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  1. #1
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80

    You know what'd be cool? An Onion Knight Job that can use all War / Magic class skill

    I see a lot of people post requests for their Discipline of War / Magic classes to be more useful at level 50. This is largely because people want to be able to use more cross-class skills than Jobs allow, so they can make a character that feels more unique and special to their playstyle.

    So what I think would be cool is if they implemented an Onion Knight Job that is able to use any skill that has been unlocked by a Discipline of War / Magic class (but no Job abilities). The Onion Knight Job would have well balanced stat growth so they can be equally good as a dps, tank or caster.

    The Onion Knight would have only 5 abilities that can be toggled on and off but only one can be active at a time:

    "Paladin Mimic" - Clone of Shield Oath, except also gains 25% more HP. Appropriate for a tank
    "Black Mage Mimic" - Gains a bonus to INT at cost of HP. Appropriate to be a caster.
    "Dragoon Mimic" - Gains a bonus to STR at cost of INT. Appropriate for a melee DPS.
    "Bard Mimic" - Gains a bonus to DEX at cost of STR. Appropriate for a bow DPS.
    "White Mage Mimic" - Gains a bonus to MIND at cost of INT. Appropriate for a healer.

    The Job would be kind of like Super Novices in Ragnarok Online; something that is kind of hardcore to play, and meant to add additional challenge.

    I'd even propose that when using the Duty Finder as an Onion Knight, the player has the option to enter a special "Onion Mode" where only other Onion Knights are allowed to enter the instance. In this Onion Mode version of the dungeon, the dungeon drops would change to be special Onion Knight type armour and weapons. This would add a new level of challenge to the game for those players who really love the idea of cross-class skills.

    I'd make the requirement to unlock the Onion Knight Job with the player needing to obtain at least level 35 in all Disciple of War and Magic classes, and having all the current Job Crystals.
    (6)
    Last edited by therpgfanatic; 03-25-2014 at 10:11 AM.

  2. #2
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    I love the idea mainly because I love super novice style classes.
    (2)

  3. #3
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Well it sounds cool on paper, but it would be to OP and then people would have no reason to play any other jobs apart from Onion knight once they unlocked all "stances" from the others jobs.
    (7)

  4. #4
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CUTS3R View Post
    Well it sounds cool on paper, but it would be to OP and then people would have no reason to play any other jobs apart from Onion knight once they unlocked all "stances" from the others jobs.
    I don't think Onion Knights would be overpowered. The Job abilities are quite powerful, as are the items that are exclusive for each Job. Onion Knights wouldn't have access to those abilities or items.

    And if the Onion Knight has to toggle an ability to actually perform at a role, that ensures they can only do one job at a time.
    (0)

  5. #5
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by therpgfanatic View Post
    And if the Onion Knight has to toggle an ability to actually perform at a role, that ensures they can only do one job at a time.
    My question is, i understand they can only be one class at the the time by switching "stances".

    But would it be able to do it mid fight like Cleric stance or Shield/Sword Oath, or even between 2 pulls? If so, this is what i meant by being OP.

    Aside from that, i think they could have their own Onion knight weapon, which could be some kind of ... talisman or club (?) able to create an illusion of any weapon types with stats changing accordingly with the class stance.
    The weapon would have no stats apart from vit when not using any stance.

    About the armor / accessories, i dunno if they should have a set for each type of roles ( Tank, Healer, melee DPS, magic DPS, physical ranged DPS ) or if it should be a single set with stats working just like the weapon. With only vit when in free stance.

    Now i got few ideas and want it added D:
    (0)
    Last edited by CUTS3R; 03-25-2014 at 10:51 AM.

  6. #6
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I like the idea. However, all boosts would have to be subpar to what exists, so the role would be a jack of all trades capable, yet master of none.

    It'd be pretty interesting to see a group of 8 working out end game.
    (1)

  7. #7
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CUTS3R View Post
    My question is, i understand they can only be one class at the the time by switching "stances".
    But would it be able to do it mid fight like Cleric stance or Shield/Sword Oath, or even between 2 pulls? If so, this is what i meant by being OP.
    I actually don't think that'd be overpowered. Encounters are designed to be a mixture of DPS check, healer MP capacity and tank mitigation. I don't think there is a lot of tactical benefit to a situation where, say, everyone switches to healer or DPS or tank or whatnot. Especially if switching would toggle a long GCD like switching classes currently does.

    The only situation where it might really make a difference is if the MT dies and one of the DPS switches to tank mode. But this is something people already try to do while playing a Summoner. Yeah the tank pet isn't as good as a proper tank player, but if the boss is mostly dead the pet just has to last awhile.

    I do like your idea, with the gear changing its attributes based on what Mimic stance the Onion Knight is in. That's a cool concept.
    (1)

  8. #8
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I have to agree F'lhinna on the general sense of being overpowered. Being able to change class mid-fight is a big deal, not even 1.# allowed it and it was alot looser with the Armoury System than 2.0 is. Yes, that may well be the class feature of your proposed onion squire (Onion Knight should be the Job, really) but it's a powerful class feature that breaks the Armoury System in the process. Especially if it works like you want it to. Only way I can see to balance it is if the stances can't be changed during battle or while in a dungeon and if they aren't as effective as being the actual classes in question. There can't be a class that invalidates every other class in the game, otherwise why bother leveling them? There has to be balance, especially given the presence of a PvP system.
    (1)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    That would either be the weakest or most overpowered job ever. I'm gonna vote "No" on that one. >.>;
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Since it would also need a base class, could do a weaker version of this that's stuck with only class skill, the Adventurer (already the label used for any non-player based but player usable skill, like LBs)
    (0)