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Thread: Bigger Raids

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  1. #1
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Yea, need some bonding agent for large FCs.
    (0)

  2. #2
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Well, I haven't left FF14:ARR yet, but if I do lack of larger group content will be near the top of list of reasons why.

    I heard 24 man raids when the game was being hyped before release. Now we get some stupid alliance stuff? That doesn't cut it. Not even close.

    Honestly, 30-36 player raids would probably be nicer. But 24-man not so bad. You want a large enough number so that there is some flexibility - like 4-6 slots can be different classes, or even sometimes empty if you're good, and still win challenging fights. This is necessary so that you can build a guild (FC) and still function when a few people aren't available.
    (1)