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  1. #11
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    RDM spells (at least same that was in FFXI) we can see mobs using those (enthunder , enfire , haste ) mostly used by beastmen & garlean . Also there's a weaponskills that GLA was able to use in 1.0 (Red lotus blade) were removed from GLA , but still i saw GLA type mobs use it . So my thoughts here is this w/skills were taken for be added to future RDM . Also those mobs spells already in game , and just need to be added to job and there we go
    About PUP , i think situation is more difficult . 1st we already have "puppets" as a minions . Also by doing GSM quest line there clearly shown GSM guildmaster "have" "puppet" (+ look @ GSM job specific clothes they def remind PUP AF gear ) that way i think we have chances not to see PUP in XIV at all ( at least not same as it was in XI ? )
    Blue Mage :O idk how SE going to add BLU in FFXIV ( because current battle system ) BLU used to learn spells from enemy , and in FFXIV we are getting skills/spells by doing class/job respective quest T.T. so before SE anounce BLU i in doubdt. (sorry for grammar , eng is not main lang)
    (0)

  2. #12
    Player
    Efuren's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Ken Foxx
    World
    Faerie
    Main Class
    Arcanist Lv 50

    In my opinion

    In FFXIV many people are still very narrow minded thinking that RDM will be primarily a magic class. As we all know, weapons of choice in FFXIV determines your job. And can we all guess what is RDM's weapon of choice?? If you said SWORD & SHIELD you were spot on!! Having that said I believe RDM can be branched from the Gladiators (GLD).
    Gladiators abilities are all made for a tank class and thats exactly what I think RDM should be. What could make RDM a great tank is its magical prowess!! I RDM learns a variety of buffs spell including the magnificent Phalanx!! A spell that raises defense sharply. So if we add the sword moves from the GLD ability set and 5 more moves (mainly magicks) as Job specific abilities for RDM we have an very good operating mage tank and RDM can still keep its title of "Jack of all trades"
    (0)
    Dr_Ef

  3. #13
    Player
    Efuren's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Ken Foxx
    World
    Faerie
    Main Class
    Arcanist Lv 50
    As for those 5 job specific abilities; I have also been thinking about it and I believe this should be the 5 abilities when you become RDM:

    lvl 30---> Cure II or some potent healing magic (since GLD/CNJ = PLD the only there option is GLD/THM which means no healing magic for it)

    lvl 35---> Lightning II or some powerful attacking magic

    lvl 40---> ??? ability - this ability exchanges or turns all strength or some attribute (primarily from tanks gear) into INT/MND and the more the RDM uses magic the more enmity the RDM will receive (this ability is the key for RDM tanking to keep all the enmity as a mage tank)

    lvl 45---> En"element" - this will raises RDM attack for more damage (of course it will work much better with lvl 40 ability off)

    lvl 50--->. Phalanx - the supreme defensive magic (raises RDM defense for more survivability)
    (0)
    Dr_Ef

  4. #14
    Player
    Ixpheon's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    8
    Character
    Romus Hedron
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Yeah I would have said that they would only really release the new classes/jobs with the expansion but there are a few people that have noted that Yoshi P intends to release them during the major patches instead. Not sure where they got their source from, might be worth looking at.

    I think with some reworking there are enough base classes to add the majority of new jobs like Red Mage, Blue Mage etc. keeping in mind that we're likely to get a thief dual wielder and a gunner class eventually.

    We'd also need some kind of two-handed sword fighter before we can get Samurai. I can't see them being able to rework glad or mara into a sam, it'd be weird, so we're likely to see some kind of new fighter based on that.
    (0)

  5. #15
    Player
    LOLyYOUcryin's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Enzo Leonhart
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Efuren View Post
    In FFXIV many people are still very narrow minded thinking that RDM will be primarily a magic class. As we all know, weapons of choice in FFXIV determines your job. And can we all guess what is RDM's weapon of choice?? If you said SWORD & SHIELD you were spot on!! Having that said I believe RDM can be branched from the Gladiators (GLD).
    Gladiators abilities are all made for a tank class and thats exactly what I think RDM should be. What could make RDM a great tank is its magical prowess!! I RDM learns a variety of buffs spell including the magnificent Phalanx!! A spell that raises defense sharply. So if we add the sword moves from the GLD ability set and 5 more moves (mainly magicks) as Job specific abilities for RDM we have an very good operating mage tank and RDM can still keep its title of "Jack of all trades"
    think i just came a little...
    (0)

  6. #16
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ixpheon View Post
    Yeah I would have said that they would only really release the new classes/jobs with the expansion but there are a few people that have noted that Yoshi P intends to release them during the major patches instead. Not sure where they got their source from, might be worth looking at.
    It's from this: http://forum.square-enix.com/ffxiv/t...s-Release-Plan

    Quote Originally Posted by Ixpheon View Post
    We'd also need some kind of two-handed sword fighter before we can get Samurai. I can't see them being able to rework glad or mara into a sam, it'd be weird, so we're likely to see some kind of new fighter based on that.
    They could possibly make it work with monk and dragoon.
    (0)

  7. #17
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Efuren View Post
    Gladiators abilities are all made for a tank class and thats exactly what I think RDM should be.
    There are 2 big problems with your idea.

    First off, even if you came up with 5 entirely new class abilities for RDM branching off of GLA, it would still play like a PLD 99% of the time. PLD provides 2 basically passive abilities (SwO and ShO), 2 highly situational abilities (HG and Cover), and 1 attack (Spirits Within). Everything that isn't effectively passive is off-GCD, which means that their GCD use is identical. This problem is going to occur any time you try to have a new job with the same role as an existing job for that class: too much of a class/job's functionality is loaded onto the class that you can't make 2 jobs for the same class that fulfill the same role without having them play identically.

    Secondly, your loadout doesn't actually work for a tank. Casting while you're tanking means that you're going to get interrupted all the time because you're getting punched in the face so melee casting is basically out, and your tank stance doesn't even reduce required healing (either by reducing damage taken in some way or increasing healing received) so it would be an explicitly subpar tank from a mechanical standpoint. Also, there would be no need to have an INT/MND swap ability given that it's entirely possible for the devs to choose to have certain abilities use a physical stats instead of magical stats (Flash is a magical attack but it is based upon PLD physical attack power).

    Other stuff to consider, though RDM is traditionally a sword user, it has always used lighter swords, such as rapiers as opposed to the big honkin' broadswords that GLD ends up with nor was it ever a user of heavy armor, which GLA also gets. It also isn't a shield using class in a vast majority of its implementations (the only FF that actually gives an explicit RDM a shield is the first and their shields are actually bucklers or cloaks, such as would be used in fencing) so coming off of GLA seems even less likely.

    In all likelihood, if we get RDM, it will be built off of its own class because it just wouldn't work being built off of any other and will either be a DPS or the devs will add the new hybrid role Yoshi has actually referred to (which would be a role that can swap between DPS, healer, and tank in the middle of a fight; likely putting out ~80% of the DPS of a "real" DPS normally and being able to swap to effective tanking or heals for short periods as demanded by the situation).
    (0)

  8. #18
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    RDM could be a tank, but I don't see any reason for it to play like it did in XI. Traditionally RDM are jacks of all trades who dabble a bit in white magic, a bit in black magic and can melee a bit while never being terribly great at anything. XI took this and players managed to make a really awesome class out of it. However for XIV, I don't see any one class/job getting stats good enough to do everything. There's no point in a tank being able to heal itself if their heals are poor, or having attack magic if their int is poor. To be a GLD based tank means they will have high vit to begin with, and we all know how good PLD cures are. Unless the soul stone did something silly like give out +50 in stats, and you'd have to use melded gear of every main stat to be able to use everything

    If anything Red mage would have to be a starting class and could have wizard as a job, if only to get a suitable stat spread and abilities that would work with their lowered stats across the board.
    (0)

  9. #19
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Madoka View Post
    There's no point in a tank being able to heal itself if their heals are poor, or having attack magic if their int is poor.
    Stats aren't remotely problematic given that the abilities themselves determine whether they use physical or magical attack power to determine their effects. It's entirely possible for a physical class to get a targeted heal that uses their own attack power and there are already "magical" attacks that use physical attack power (Flash and Circle of Scorn). Whether an ability uses physical or magical attack power is completely arbitrary. The only reason that PLD heals are terrible is because they're forced to use a heal that uses magic. If RDM were to be a DEX or STR class, you can be pretty sure that their "spells" would use attack power rather than magic power.

    Unless the soul stone did something silly like give out +50 in stats
    That wouldn't help at all, actually, since a vast majority of your attribute points come from gear. Because of this, no class is going to actually use more than 1 stat because there's no way to build up multiple stats to a functional point.
    (0)

  10. #20
    Player
    Derekloffin's Avatar
    Join Date
    Apr 2014
    Posts
    16
    Character
    Seterra Delnori
    World
    Siren
    Main Class
    Thaumaturge Lv 60
    I don't see RDM coming off GLA. RDM is mostly about magic, not tanking, or melee like GLA. Really the current system doesn't do well for RDM. The only way I see the system working is if they add a new twist or two, like the job now uses different equipment from the base class. Right now, CNJ is probably the closest to RDM with Cleric Stance, but obvious it's weapon is a poor fit for the RDM style. GLA's alt job is probably going to be DPS as, already mentioned, two tanks from it would play around 90% the same.
    (1)

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