Q: What exactly do you have in mind for community-generated add-ons? Also, how much game data will we be able to utilize?

A: The type of add-on I have in mind are those of the UI persuasion. For example, we can have players customize the UI with a skin of their choice, have enmity displayed graphical, and add windows to view useful information so players will be able to separate information that is otherwise displayed in one large, single window. Add-ons will then become active once they are downloaded and placed in the custom folder. As for the PS3 version, we'll make sure it doesn't trail behind the PC version.
http://forum.square-enix.com/ffxiv/t...ry-Released%21

• Naoki Yoshida (NY):
For the first 6 months after the release, we will focus on improving the interface based on players feedback. After these six months, we will provide the tools to allow players to create their own add-ons.

Honestly, we do not intend to adhere to strict guidelines for the creation of mods, we wish to leave the creative freedom to the players so that they can create and test new ideas. For example, it is perfectly possible to see the development of a specific UI for healers and one for the tanks that would better show who is getting hate, or improve the management of healing. Being too strict severely limits the imagination of designers and reduces the interest of mods.
http://www.ffxiv-eorzea.com/en/news/...rets-of-eorzea


I wonder if it's still planned or not, since i didn't read anything about that since long ago.