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  1. #111
    Player
    KhalidTheGreat's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Swift Claw
    World
    Odin
    Main Class
    Pugilist Lv 50
    As someone who hasn't beat turn 4 and 5 yet, i'm a bit disappointed by the nerfs.

    I'd like to go at my own pace, but also want to have a challenge while doing content.

    I feel like I'll have to rush through content just to finish them before being nerfed.

    But still not a big disappointment. Also let's not forget that some players are struggling/stuck at some point of the game and they might need the nerf to advance and catch up.
    (2)

  2. #112
    Player
    Kirosuu's Avatar
    Join Date
    Oct 2013
    Posts
    200
    Character
    Agrias Kirosuu
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KhalidTheGreat View Post
    As someone who hasn't beat turn 4 and 5 yet, i'm a bit disappointed by the nerfs.

    I'd like to go at my own pace, but also want to have a challenge while doing content.

    I feel like I'll have to rush through content just to finish them before being nerfed.

    But still not a big disappointment. Also let's not forget that some players are struggling/stuck at some point of the game and they might need the nerf to advance and catch up.
    man one more never bother to read
    coil never nerf
    god why you not read,now go read patch note
    (5)

  3. #113
    Player
    KhalidTheGreat's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Swift Claw
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kirosuu View Post
    man one more never bother to read
    coil never nerf
    god why you not read,now go read patch note
    Sorry T_T

    But they did mention something about High voltage not causing paralyze as much and how it could be cured with esuna.

    But yeah I made a mistake. Thought the echo buff would be added right away to turns 1-5.
    (1)

  4. #114
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,774
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    For those who wont get to experience T1-T5/ AK/PS before the adjustments happen, you'll just be experiencing it in a new way once it has been adjusted. It's not nerfed. Its adjusted, and the new adjustments will become the normal before we know it and all this griping will be for naught. I could care less one way or another if these adjustments happen, though I am in favor of the them if only so newer players can get caught up and enjoy the content as well.
    (2)

  5. #115
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Kirosuu View Post
    man one more never bother to read
    coil never nerf
    god why you not read,now go read patch note
    Letter from the Producer LIVE Part XIII Q&A Updates


    ■The Binding Coil of Bahamut

    ○ Adjustments made in patch 2.2
      - After the patch 2.2 release
       ・You will be able to enter the dungeon through the Duty Finder (full party only).
       ・The weekly entry restriction has been removed.
       ・The effect of ADS' “High Voltage” has been alleviated (Turn 1 and Turn 2). In addition, you will be able to remove the paralysis effect via Esuna, etc.
       ・An item level restriction will be implemented in every turn of the Binding Coil of Bahamut.

      - 2 weeks after the patch 2.2 release
       ・You will be able to enter the dungeon through the Duty Finder (solo).
       ・The reflection damage of the Clockwork Knights in Turn 4 will be alleviated.

    ○Details
      - After the patch 2.2 release
       ・None.

      - 2 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 10%.

      - 4 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 15%.

      - 6 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 20%.

      - 8 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 30%.

      - Beyond 8 weeks
       ・While we’ll monitor the situation at that time, we believe 30% should be okay as the maximum amount.
    (2)

  6. #116
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sessurea View Post
    Nope not disappointed. I had my chance at killing stuff at previous difficulty, and I took my time about it and didn't get titan X killed. This is how WOW work,
    Fixed that for you. How MMOs in general work is people beat content they can't beat when its current once they gain more levels/abilities/skill over time/expansions.
    (0)

  7. #117
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Not really disappointed by the nerfs that are coming but I find they kind of pointless to be honest.

    With the addition of new higher iLevel equipment, surely the first step if you're struggling to beat something should be to upgrade your gear.

    New crafted gear and gear from Tomes of Solidarity should be available to all, even if you can't get to the new turn in Coil of Bahamut for that gear.
    (1)

  8. #118
    Player
    Khronikos's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Khronikos Eldaeva
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    I would agree with you but for the majority of players even many in FCs Titan EX and up is a lot to ask on any kind of regular basis or even close to that. It does need to be made slightly easier, though, I am HOPING they tune it so the difficulty is still very high. We shall see. All I know is there are too many casual players out there to keep the difficulty this high and yes it does affect everyone using the duty finder or making teams in a negative way at times.
    (0)
    Last edited by Khronikos; 03-23-2014 at 06:43 PM.

  9. #119
    Player
    Gwydion's Avatar
    Join Date
    Jun 2012
    Posts
    7
    Character
    Gwydion Don
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    As a player who has a hard time playing content because I live in China for work, I was nerf away. Let the Hardcores go to coil 6-9 and let me try the old stuff. It will still be hard for me and my 400+ ping. I feel like some people just don't want others to have fun. A nerf after 6 months may seem fast, but I think the level of content being released merits this pace of nerfness. Let us have have our fun.
    (9)

  10. #120
    Player
    xenosuke1's Avatar
    Join Date
    Aug 2013
    Location
    ul'dah
    Posts
    106
    Character
    Blanche Ronfhildstine
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    the thing ppl dont realize is that when you get geared like you are now in 2.1 for 2.2 its gunna feel like a nerf anyways even if they didnt nerf it. better gear means easier fights on old content so stop complaining and move on. now if you said i want to exp the old fights while using my old 2.1 gear thn yes it would suck when its nerfed, but no your gunna do it in your new 2.2 gear so tell me whats the difference.
    (4)
    Last edited by xenosuke1; 03-23-2014 at 07:55 PM.

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