I've understood you. I just wanted to point out that your opinion has no value in other people's mind if they don't care about the buff/nerf.
As an exemple, I could talk about Titan Ex. I once thought I would be proud to defeat him. I now know I'll use the 5 wipes bonus to get him done once for all and never look back at that poorly designed fight (no fight should be THAT lag-dependent). I will have no sense of achievement. Even if I manage to beat him with no buff and no overgear. I just hate him too much to bother about him.
Other thing : AK nerfs are only here to make the runs faster for those who need it (aka relic quest). The people faring AK nowadays barely see the bees anyway, 2 imminent catastrophe at most, and never get hit by th egolem. These "nerfs" have absolutely no incidence
XI system was dumb, and honestly so are you. stop trying to deny stuff to other people because of your precious epeen. you won't be doing 1-5 anymore, and even if you are it's already going to be trivialized by higher ilevel gear that you get from 6-9.
The situation is this. You can have all content retain its level of difficulty. Under this scenario, 6 more months or a year down the road a new player will take a LONG time to get something like the relic quest done. No one who has played for months will be doing it, and new players wont "know" the content like we do. Now you can argue that they should join a FC and get help or PF etc....but honestly every time there is an influx of new players do YOU want to go back and do that to help them again and again?
By nerfing older content as new stuff comes in, you get a situation where newer players can group together, and can still experience and see the same things we did - albeit in a simpler "once through and your done" type, thereby joining you on the new stuff.
And realistically, does it matter if someone gets a drop you got 4 months ago? You had it for months before they did, that's the reward of being a hardcore.
AK is faceroll in it's current state. Dumbing it down more won't make a lot of difference, really. Will just get me to my next dungeon that much faster.
I actually agree with this. But, if Wall is being killed before bees pop then there wouldn't be a need to remove them. As for new players not missing them, I'm sure they won't, doesn't mean they should get a free ride![]()
Actually, I will be doing 1-5 again, a lot. I enjoy it. Again, this has nothing to do with my epeen, I could care less about my epeen. Who am I trying to deny anything from? They can do exactly what everyone else who has beaten the content did. And I am sure Levi and 6-9 will kick my ass, probably for quite a while. Maybe I'm a masochist, but I like being pushed and challenged.
This is not an elementary school spelling bee, every kid should not get a trophy. You either work hard and get the reward or you don't. But giving reward to everyone trivializes the work of all participants.
EDIT: BTW, whoever suggested doing Extremes in Darklight, that sounds like a riot, time to convince some people we need to do that today, lol
Last edited by Kuponutz; 03-23-2014 at 07:57 AM.
I appreciate the humor (no sarcasm), but technically it isnt a free ride. They still have to fight the wall.
But here's the thing, when you work up the idea to go back to old content, unless you put on some DL or myth gear, then you will be overgeared for the content. I am over geared for Titan HM, but guess what? I can still get killed on that fight. I still have to obey the rules of the mechanics and the fight. Even with a 10% buff I imagine people will still die. And thus, it will still be challenging to "them".Actually, I will be doing 1-5 again, a lot. I enjoy it. Again, this has nothing to do with my epeen, I could care less about my epeen. And I am sure Levi and 6-9 will kick my ass, probably for quite a while. Maybe I'm a masochist, but I like being pushed and challenged.
Perception is king.
But you have to remember, Time for development in reaction to user comments is much much faster in todays gaming market. Back in the FFXI days it took month before word got to the Japanese Players, and then on to the Japanese Developers. Today it's a million times faster.I was going to say, CoP went through the same adjustments we're seeing now. But with CoP, the difficulty was reduced after many complaints and after many months--some adjustments were many years--following CoP's release. In the case of FFXIV, difficulty reduction was planned from the start.
Perception is king.
Last edited by Xairos; 03-23-2014 at 08:01 AM.
I was going to say, CoP went through the same adjustments we're seeing now. But with CoP, the difficulty was reduced after many complaints and after many months--some adjustments were many years--following CoP's release. In the case of FFXIV, difficulty reduction was planned from the start.
Why does someone killing something and getting something you got, but more easily, mean that your time was wasted? When I think about wasted time, I think about the months that FCs spent on Twintania for just the right amount of RNG or 15 minutes of adequate execution.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.