Actually, with a 50% increase in stats they probably could stand in WoTL and survive.I bet you still die to Titan HM plenty even after the nerf. It's like some people think these nerfs will mean people can just stand in landslide or WoTL and survive. They're not giving people a win button. If people can't dodge and play their class, they will still be halted at Titan HM.
Attributes won't help with Landslide and I've seen Dragoons with over 5k HP get one shot by a couple stacked WoTL. So, adding 1.7K HP or so to a player with 3.5K HP won't stop them from being one shot if they can't dodge. More than anything, the buff will make it so the DPS race isn't as difficult to complete and so that healers have an easier time during unavoidable stuff.
I have 6 relics and Titan HM is a cake walk to me now (I regularly offer to help FC mates who need it), but, I understand players pain. You could go the whole fight and never get hit by anything and still lose constantly because other people can't seem to dodge. Besides that, I don't mind if other players have an easier time obtaining their relic. I had fun getting mine the old way and I'll have fun getting my last three when my SCH/SUM and MNK are level 50. Then again, I play for fun. Not bragging rights.
I never said anything about landslide. As far as stacked plumes; don't stand near other people. That has nothing to do with latency or even being bad. It's not hard to stand alone, even after he destroys the majority of the instance. You're also forgetting in addition to the 50% hp increase, their defense and magic defense is also being increased by 50%. So yes, likely someone with around 4.5-5k AND a 50% defensive stat increase could stand in multiple plumes and survive.Attributes won't help with Landslide and I've seen Dragoons with over 5k HP get one shot by a couple stacked WoTL. So, adding 1.7K HP or so to a player with 3.5K HP won't stop them from being one shot if they can't dodge. More than anything, the buff will make it so the DPS race isn't as difficult to complete and so that healers have an easier time during unavoidable stuff.
Some people just like treating MMOs like single player games, others don't like putting a "huge" amount of effort according to them and they'll keep throwing IRL excuses for it or saying how it's just a videogame and they are entitled to one shot everything instead of naturally learning the fight and sticking with a group until they beat something or finding another group that's willing to learn the game's mechanics and gear properly, learn a fight and try for a win until the end, a really tiny amount of the player base really and honestly find every piece of content too hard for their videogame abilities. Most of them will most likely leave the game at some point the moment it simply becomes too hard for them, though the amount of people leaving because the game because is too easy will probably be higher than the people leaving because it's too hard. I seriously can't believe there are people this unwilling to stick to a fight or find a good group of friends and people to do content with and keep trying until they win, and I say this as someone who considers himself bad at videogames and took two weeks just to get to Titan EXs final phase and just beat Twintania three weeks ago for the first time, though I've met a couple of people who just wouldn't listen to even the most basic of advices and kept saying how the game was too hard so you never know.
Fun for some people seems to be clearing content while taking the path of least resistance, buffs included, they're similar to the type of people who'll defend cheats in single player games or options to skip combat, and I also say that as someone who's used trainers, cheatcodes, savestates and even lowered the difficulty in single player games because I just wanted to beat a game. They'll also bash you for dictating what's fun for them and how that's just like your opinion man and they'll take everything as a personal insult, you really can't win against them.
I agree with you. I can understand how some people play it like a single player game (or well I don't reaaally understand it cause I love the social part of mmorpgs) but I still feel like that isn't the way mmorpgs should be.
Maybe I feel this way cause I haven't played another mmorpg since Wow Vanilla. And I think that is one of the best mmorpgs out there. I was at level 60 for a year and got like 2 or 3 epics during that year, yet I kept playing cause I loved doing raids (even though my guild could barely do mc and we never managed to down the first boss in the 2nd big dungeon bwl or summin like that) and the challenge and preperations for every raid was so much fun.
I guess I'm still used to old school wow
By overgearing content (full DL is far enough for HM primals) you're already nerfing it passively. but I don't think you've even considered it that way. They are just accelerating the process that the players already do. Instead of farming for equipment you don't need to do the fights, they give you a bonus to beat the fights without the stuff farming method.I have waited a long time to try out garuda and titan hm, I decided that I'd try to get some gear from crystal tower and maybe one or two ilvl 90. But now that they're nerfing it I don't really feel like trying it out anymore. What's the point, if we wipe it will just be easier. Feel so bummed out and I am not even sure if I want to play anymore. I think this game is great and I want the progress to be slower so that I won't get bored too quickly, but by nerfing everything they're doing the exact opposite.
All in all, players dumbing content due to overgear or beating it with buff at the right equipment level, I can't see any difference
I think it's different cause then I have worked for my gear and didn't get a free buff for it. Also Titan hm is scary. So I'd rather work for my gear and then go for a hard trial than being able to do it without that gear. (Sure it's possible anyways but I'm not that good at dodging stuff)By overgearing content (full DL is far enough for HM primals) you're already nerfing it passively. but I don't think you've even considered it that way. They are just accelerating the process that the players already do. Instead of farming for equipment you don't need to do the fights, they give you a bonus to beat the fights without the stuff farming method.
All in all, players dumbing content due to overgear or beating it with buff at the right equipment level, I can't see any difference
in most cases it meant that they beat the content with the low level crap gear and then higher level content to get the better gear. While this is becoming a strange concept, it means the difference of earning it versus having it given to them.
If earning the gear is so questionable, they why not just have it so when you create a char, you get the fully upgraded relic, full hero's & alligan sets for every job? after all why should I have to spend a full week to get all that after this patch?
Did not read all what everyone posted, but would say disappointed that they are lowering difficulty on Ak, i mean this will be the 2nd time and it is rather easy as it is
Basically this entire game annoys me. Way too casual.
Morticous - Senior admin of.... well of nothing. (cool picture here)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.