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  1. #1
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Volsung View Post
    Snip
    As soon as you introduce a crafted set equal to the new tomes, the new tomes set becomes worthless. Why? Because Gill can get you the second best set in the game faster and easier. It is also customizable! Further increasing its value. So lala onichan running around in full second best set in the game melded to the teeth while he have never came across Twintania.

    This is one side of the coin, the other side is RMT. Nub A buys 3-4m Gill so he can get that one piece created for him by lala onichan. #inb4 SE ban every single crafter for making millions upon millions form RMT bought Gill. Then you guys come running to the forums crying about how you were the first lala selling HQ ilvl100 and made millions. #Dedication #Hardwork #Wrongfully_banned #Gill_taken_away.

    Be reasonable, instead of demanding end game gear, demand to be involved to a limited extent in making the best gear better. Why not ask for the ability to customize the new Allagan gear? Win win for everyone but NO! onichan will no longer make 40+ millions in profit, so it is a bad idea -_-.
    (0)
    Last edited by NeoAmon; 03-23-2014 at 09:28 PM.

  2. #2
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    I always felt that items you get from tomes should be inferior. I understand why its not that way in this game (design) choice, I just think that design choice is a stupid one, but a stupid one borne from a good reason.

    If the game has two tomes (like it does) i feel the highest level crated gear should equal the lowest tome? Why? Because bloody hell it's the lowest damn tome. And it requires more effort (and this bit is important) from all parties involved than tome gear. Using 2.2 as an example, myth drops from every low end dungeon, these dungeons that have been designed to require as little communication as possible due to potential language barriers, so I can argue that spamming dungeons is brain dead easy. Crafting on the other hand requires mats to be farmed, bought with those tomes, put together, and RNG god'd to HQ, all of which will require at least the active participation of at least 1 or 2 people that have to work together, indirectly or otherwise. (And one could argue that crafters don't communicate, I would argue that their communication is pricing, supply and demand, ect.).

    However, I'm aware how this game works and why it does so. Being an Eastern MMO, RMT is the devil and every and all decisions have to be made with it in mind. If crafted gear actually had a place, no doubt RMT would be all over it.

    Damn shame really. As a player who's ambition is to find an mmo that will actually let me run a store (like legit run a store. As in I log in, stand behind a desk, and provide a service to customers), I am well aware that I could never do such a thing here, but I understand why people want to feel like they actually matter.

    Also I want to point out, when someone says that you are a "stepping stone", that is simply them being nice. Everybody with even half a brain knows that "stepping stone" is a nice way of saying "We'll give ya something to do but don't expect much use out of it." To be perfectly honest, they shouldn't even have crafting classes if they were by design supposed to be "stepping stones" because eventually stepping stones becomes useless.
    (1)
    Last edited by TheUltimate3; 03-23-2014 at 10:49 PM.