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  1. #31
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    Crafting isn't the main point and focus of the game, its high level pve content gets the main focus. Like you can't just level a craft and use that to do the story quests.
    Crafting may not be the main focus of the game, but when they're not even that proficient in the one thing that they're meant to do (item creation), it makes them feel useless. Some people may like that and want combat jobs to trump everything, but of course there will be people who think that crafters and gatherers should have a place as well.
    (3)

  2. #32
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    they do have a place? How do you not understand that? Vanya for healers and casters was a great way to upgrade while we waited for our next i90...OMG and this next patch? Think of this...IMAGINE THIS

    ALL i110 is from COIL ONLY....Coil is RNG

    CRAFTING is i90 with materia slots making it better then current i90
    High Lvl tomes is ilvl 100
    This most likely means Crafting i90 will be better then some if not most ilvl 100

    THIS MEANS, everyone will be trying to get their hands on crafting ilvl 90 gear
    (0)

  3. #33
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Susanoh View Post
    Crafting may not be the main focus of the game, but when they're not even that proficient in the one thing that they're meant to do (item creation), it makes them feel useless. Some people may like that and want combat jobs to trump everything, but of course there will be people who think that crafters and gatherers should have a place as well.
    How are they not proficient at making items that's all they can do? And you can make millions and millions of gil crafting and selling items. What more do you want?
    (0)

  4. #34
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by stephenjd3 View Post
    This most likely means Crafting i90 will be better then some if not most ilvl 100

    THIS MEANS, everyone will be trying to get their hands on crafting ilvl 90 gear
    If that was ever true, Vanya and the like would have always been more popular than darklight.

    However, you must always figure out the the path of least resistance. The majority of people may simply get Mytho/Coil for 90, then jump to 100 with Soldiery and ignore crafted ilevel 90, no matter if they beat the 100 or not.

    Min/maxer might be all over penta-melded ilevel 90s, but for the majority, that won't even register as a viable alternative.
    (0)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  5. #35
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Docent View Post
    If that was ever true, Vanya and the like would have always been more popular than darklight.

    However, you must always figure out the the path of least resistance. The majority of people may simply get Mytho/Coil for 90, then jump to 100 with Soldiery and ignore crafted ilevel 90, no matter if they beat the 100 or not.

    Min/maxer might be all over penta-melded ilevel 90s, but for the majority, that won't even register as a viable alternative.
    If dps checks are tight in the later turns of new coil and hardcore people want to progress faster because they are hitting a brick wall due to dps checks they will invest in ilvl 90 melded gear to be able to get more 110 gear from coil faster.
    (0)

  6. #36
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    How are they not proficient at making items that's all they can do? And you can make millions and millions of gil crafting and selling items. What more do you want?
    They're not proficient in it because most of the items they create aren't highly desired by anyone except people who haven't found anything better yet. They're largely looked at as a "stepping stone." Also, making one million or one hundred million gil is irrelevant in terms of progression if there's nothing there for you to buy.

    Just to throw out a random example, having desirable items that could be crafted from a mix of high level, rare resources obtained from gathering jobs and combat jobs would be something that could make all three types of classes relevant with the same item. It wouldn't have to be every high level item, no one is saying crafting has to trump everything in every situation. Right now though, it's largely the opposite. Food is useful, there's some argument for melded i70 accessories on some jobs, but that's it. Just about every other really desirable item in this game is 100% combat jobs, 0% crafting, and 0% gathering. Some would like crafting and gathering to have a place in creating high level items, instead of being cut out completely. That's all.
    (4)

  7. #37
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    i can not speak for the community but I for one will be wearing crafted i90 while I wait for 110 to drop...assuming it is better and even with i100 thats only 450 tomes a week, I will have crafted while I wait
    (1)

  8. #38
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Susanoh View Post
    ...
    What you're describing is not unlike how you have to obtain your pre-relic. An item required to craft it was a dungeon drop, needed to be crafted and melded. However in reality there are listings on the market board for the whole thing pre-made and ready to be turned in for a handsome sum of gil.

    This is what would happen if you made it a part of the best gear, unless you made everything BoP which would then be useless for dedicated crafters because there's no market in that. This is why crafting will always be second-fiddle in gear progression, because having a gil shortcut to gear with a RMT economy is practically pay 2 win. There's a market for crafters out there already and it is sufficient and stable.
    (0)

  9. #39
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    It's a theme-park MMO. You won't see this happen.
    (0)

  10. #40
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xatsh View Post
    better question is why does SE keep wasting time developing crafting and gathering stuff when they keep insisting they want it to be pointless.
    Pointless for Raiding Endgame Content, yes. Look at Crafting in nearly every other MMO. It's all just for making gear to wear into Raids.

    XIV is changing that up a bit. Change is scary. I like the direction of Crafting, and I've always hated Crafting in MMO's. Vanity options, Housing stuff, entry level raid gear and useful consumables is what Crafting should be about. I never want to play an MMO again that forces me to buy my gear at massively inflated prices just to be allowed to into a Dungeon. The Combat Content should not be held hostage by the Non-Combat crowd, which will happen if Crafters could make Allagan equivalent items.

    Quote Originally Posted by Docent View Post
    If that was ever true, Vanya and the like would have always been more popular than darklight.

    However, you must always figure out the the path of least resistance. The majority of people may simply get Mytho/Coil for 90, then jump to 100 with Soldiery and ignore crafted ilevel 90, no matter if they beat the 100 or not.

    Min/maxer might be all over penta-melded ilevel 90s, but for the majority, that won't even register as a viable alternative.
    The problem was that while Vanya was a BETTER choice than Darklight, Crafters made it unrealistically expensive and thus out of reach for the majority of players.
    Hell, i remember getting my SCH to 50 and wanting the Vanya Robes.
    At 450k Gil for a NQ Robe, and 600k+ for the HQ one, going all the way up to 1million Gil for a HQ with some useless Materia Melded in.
    I even farmed up the mats for the Robe myself, started asking around for Weavers who could make one with my Materials, of the 7 who responded in the week i was asking, 5 would only make it if i paid them the full market price for buying it off the Boards, and the other 2 demanded 'tips' of 100 - 200k gil or they wouldn't do it.
    I decided nope, bugger that, I'll just get Darklight, Free and only inferior on side stats.
    Now that Vanya isn't in demand anymore, as the progression focused players all have their i90 kits now, the price of Vanya has dropped down to as low as 10k and is now affordable as an alternative for new Jobs to Darklight.
    (0)
    Last edited by Sylve; 03-23-2014 at 11:21 AM.

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