Quote Originally Posted by SarcasmMisser View Post
What you're describing is not unlike how you have to obtain your pre-relic. An item required to craft it was a dungeon drop, needed to be crafted and melded. However in reality there are listings on the market board for the whole thing pre-made and ready to be turned in for a handsome sum of gil.

This is what would happen if you made it a part of the best gear, unless you made everything BoP which would then be useless for dedicated crafters because there's no market in that. This is why crafting will always be second-fiddle in gear progression, because having a gil shortcut to gear with a RMT economy is practically pay 2 win. There's a market for crafters out there already and it is sufficient and stable.
If you want to make the point that the game doesn't want a relevant economy because they want to combat RMT, I won't argue (that may be the case actually).

I wouldn't exactly call this game's economy "sufficient and stable," though. In creating a market that items are incredibly abundant and most are in low demand due to so many better/easier to obtain options, it definitely keeps everything cheap and accessible which can be great to combat RMT. On the other hand, a market that has been designed specifically to have little meaning isn't exactly thrilling to get into either.