Quote Originally Posted by Zumi View Post
Crafting is used as a steeping stone to get the best gears in a game. It is fine as is. There would be little motivation to do endgame content if you could just buy the best gear from the market boards.
This argument goes both ways. There's little motivation to specialize in a class that gathers resources to create items (gathering) or a class that specializes in the actual creation of those items (crafting) when players can get equipment that is roughly equivilent or better with next to no effort by repeating dungeons.

The only way to keep both high level combat content and crafting/gathering relevant in terms of progression would be to have desirable items come from both. Right now it's severely skewed in favor of only one, and the state of the current economy, crafting and gathering jobs is what it is as a result.