brb, need to Coil Turn 6 and 8 for the chance to maybe get a piece of my Shield. That way, next week i might be able to get another piece! In about maybe 6 months, I'll finally be able to be able maybe find someone to make my shield! ... Yeah, sounds like a blast.
Or, you know, the boss could just drop the Shield in the first place, yeah?

People need to stop using "but... RMT" as an excuse not to bring anything new to the game's economy. The RMT in this game isn't even that bad.
Coil gear should still be the best, but crafted gear could be i100 but difficult to HQ and use rare materials and recipes. None of this 100% HQ stuff we have with the current 2-star recipes.
The materia system also needs a complete overhaul, it's pretty terrible. However, Yoshi-P mentioned there's stuff in development for that.
Last edited by Alkimi; 03-24-2014 at 01:50 AM.
To the OP (from his own signature):
Quit being a nuisance. In Final Fantasy XIV: ARR crafting is not a part of end game. Deal with it. You can't decide what Square Enix chose is stupid and correct people based on your preference. If they wanted the crafting not to be end game you would have to deal with me telling you it isn't.
I'm not opposed to such idea. I even suggested in another thread I created that crafting should be able to customize Allagan 2 drops to make it better and personal. Im opposed to having onichan lala craft any valuable set of gear such as i110 or i100. However, customizing i100 purchased using tomes and i110 Allagan to be better and personal stats wise would be something I strongly support.
Last edited by NeoAmon; 03-24-2014 at 04:11 AM.
I agree that BIS shouldn't be crafted, but I also feel it shouldn't be relegated to near uselessness.


Allowing crafting to be on par with tome gear (after that crafted gear is minor-melded, not fully forbidden on every piece), and dropping tome gear below raid gear progression-wise would actually provide a tiny bit of horizontal progression. Some people are gonna buy the stuff, but lets face it, people buy runs through things too.. and I'd bet that the same amount of work, possibly more with the exception of RMT, goes into getting enough money to buy expensive stuff than to get enough tomes via dungeon grinding. You're still gonna have plenty of people picking tome gear instead of crafted for their stepping stone. Let's not pretend it's forcing players into anything.
A lot of these replies just make me roll my eyes, especially from certain people. Let's ignore the fact that selling dungeon runs/clears/carries is fundamentally the same as selling the gear itself on the marketboards.
Crafting can have a place at endgame, at the same ilvl as the best dungeon gear. However, it needs to take longer to get the materials and require players to have completed the content or a variety of content to get the full potential of said crafted gear.
Pass, I hate in other games how crafters get rich from selling end gear.
I don't mind not being able to make the very best of equipment, nor the second best. But being only able to make an equipment that is worst than the third alternative that is easy to get at the condition that you are spending tons of money and time to set materias on it is kinda disheartening.
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