Math? What math?
At minimum 1 Mind=5 DET, So 6 Mind=30 DET. I don't know what math you did but it is for sure not the standard universally accepted math.
Last edited by NeoAmon; 03-24-2014 at 10:25 PM.
Check loot tables of Coil. Then you know the reason. Healer glovers drop in turn 1. Body in turn 4. Legs in turn 5. Thery are buying stuff that is harder to get because it drops very late in coil.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Well the more det you stack the higher your heals. Although 8 det still won't best 6 mind. WHM BiS on hands though is Cleric or Allagan depending on preference. But when you look at something like Allagan Belt to Royal Sash, Royal Sash actually turns back about 3 more on average. I do prefer the bonus stats of mpre piety and health though so I still prefer Allagan belt.
The only thing I'm worried about is RNG completely screwing people over. I really hope they have dragoon and monk have same pool. No reason to not, healers priority for secondary stats is polar opposites, but we have same pool. Also, they need to have token drops for main body pieces. Something like Head first boss, legs second, hands and feet third and body and waist last. Then let accessories and weapon be the RNG screwing people over. But making it all RNG will make a lot of people who are unlucky very unhappy. I know the other healer in my group has only ever seen one healer drop and this goes back like 4 months, even before she joined my group.
If you want an example of a game where highest doesn't necessarily equal best, it's FFXI back at lvl 75 cap. FFXIV is far from that way. Any full ilvl 90 set (assuming you are acc capped) is going to perform within a few dps of any other combination of ilvl 90 gear. The impact on secondary stats is so minimal that it doesn't matter what you pick, you will still be doing the same damage. The fact that a class only has one main stat for damage and that all the gear with the same ilvl is going to have the same main stat value makes any kind of customization pointless.If 'best gear' means 'highest iLevel' then you have an odd idea of what 'best' means. If you've ever played even one Monster Hunter game then you'd know that 'best' and 'highest level' sometimes don't coincide. The armor in this game seems to fall in with this mentality in about the same frequency as Monster Hunter. Take the best hand piece for White Mage (hint: it's Darklight).
The only way customization is anything but a placebo is if the secondary stats can compete with main stats and if there are enough ways to maximize a secondary stat without sacrificing the main stat. The only real way that works is if gear doesn't have a universal stat minimum dependent on item level and if there are more than 4 choices of secondary stats, one of which is mandatory to cap effectively leaving 3 choices and preferably more than one main stat that the class is dependent on.
lol this whole post. This game doesn't have a fraction of the intelligent horizontal gear progression that monhan has, it is leagues away from it. Monhan is a action RPG meaning that buffing skills naturally takes precedence over raw stats increases while this is not. The objective of gear is completely different, it is comparing apples to oranges from another planet. I have soloed all of 2ndG (Freedom Unite in the west), Portable 3rd, TriG and I'm currently playing MH4.If 'best gear' means 'highest iLevel' then you have an odd idea of what 'best' means. If you've ever played even one Monster Hunter game then you'd know that 'best' and 'highest level' sometimes don't coincide. The armor in this game seems to fall in with this mentality in about the same frequency as Monster Hunter. Take the best hand piece for White Mage (hint: it's Darklight).
And darklight being the best, is that a joke?
In this game unless you have serious acc issues main stat + vit unambiguously > everything secondary. So when there is only one set at the top (allagan) we already know what BiS is, and have to deal with whatever secondary it gives us. Sorta kills the end-game theorycrafting but I agree with the principal of having the best being raid gear.
Player
It's around 4 or 5 det to equal 1 main stat so the gloves would need way more det that they give. It just sounds like all the people who have met haven't got the gloves as a drop yet.
Q13: Will the item level be the same for equipment obtained from the Second Binding Coil of Bahamut and the equipment you can obtain with Allagan tomestones of soldiery?
A13: The item levels will not be necessarily be the same.
remember that is what was offically said. (not saying allagan won't be better just saying this is what offcially was said)
http://forum.square-enix.com/ffxiv/t...-Updates/page2
question 13
so they might be around the same ilvl but maybe better stats? or maybe something else?
I agree with Neo and Galactimus.
Yes to having higher item level gear for things that take more effort.
No to having limited customization as a result.
The Extreme Primals were a good 90 alternatives. We know Levi drops a weapon but King Moogle could drop some other higher level pieces.
Honestly, that's still pretty limited though. I don't mind having differents routes for gear once they take roughly equivalent time and effort.
Neo has some good options like customizing the coil set.
I'm wondering if it's really too hard to have more than one armor piece in coil that fits a job. For example, having more than one casting chest drop or a Melee chest that fits both drg and monk along with their personal set.
That's obviously more for the future though, since this patch is already decided.
If soldiery gear is lower tier there isn't any reason to gate it with a weekly cap. People will need to clear BCoB to get the highest tier anyway.
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