Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26
  1. #11
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by OPneedNerfs View Post
    I'll just say this. I have a friend who I would say is an exceptional player. He has latency issues, but deals with it by learning rotations and counting down to seconds then move, without relying on the markers/cast bars being shown on his screen. If it's easy for you with close to no latency issues, great. But asking for fights that include 1HKO mechanics to happen randomly when the casts happen very quickly would kill off a large portion of players.
    Exactly. In the current state of the game, for me, I have to move BEFORE circles or attacks appear in order to dodge, due to latency, bad servers or whatever (say all you want it's on my end lol, I know it's not. I have a tons of online games on my PC this is the only game I have to do this).
    If attacks were to be randomized they would have to be super easy and boring in order to allow players like me to dodge.

    If latency is fixed, sure. But as long as it's not, don't see that happening, game is just not build for that.

    Edit- FATE bosses are randomised, are they not? lol
    (0)
    Last edited by Razzle; 03-23-2014 at 02:15 AM.

  2. #12
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    To be honest, it's not that hard to put a Randomizer in anything. Just get the list of moves the mobs use and stick a randomizer to it. I would approve if they did it. However, I fine with what we got as well.
    (0)

  3. #13
    Player
    Rapoza's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Rapoza Strife
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    i just want less boss fights wit 1 hit guaranteed killed
    (3)

  4. #14
    Player
    Balfreid's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    134
    Character
    Infinite Apple
    World
    Cactuar
    Main Class
    Archer Lv 70
    95% of the player base are casual players. This will never happen anytime soon.
    (0)

  5. #15
    Player
    TornadoFury's Avatar
    Join Date
    Oct 2013
    Posts
    83
    Character
    Mega Punk
    World
    Famfrit
    Main Class
    Lancer Lv 50
    if they slighten up on the 1hit kill moves then it could work just nice the way the game is now after 1month everyone will finsh new content.
    (0)

  6. #16
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    So many people cannot avoid scripted mechanics, can you imagine having them react to randomized abilities?
    (0)

  7. #17
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    I would love randomized bosses.
    Titan Ex:
    Mountain Buster
    Mountain Buster
    Mountain Buster
    Mountain Buster
    Mountain Buster
    .
    .
    .
    (2)

  8. #18
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Everyone saying people can't handle randomised moves puzzle me... as per many posts in this thread, one hit kills are the problem when dealing with that kind of thing, not randomised moves. I see two ways of adding difficulty to a fight: You randomise the moves or you force people to have precision timing. Right now they're opting for the latter, which is actually less latency-friendly than the former. This change would not force one hit kill moves killing every person with latency - on the contrary, it would allow SE to create difficult fights without the reliance on one hit kill moves to create difficulty.

    Also, this doesn't only have to happen with bosses having randomised moves. There can be a larger number of randomised variables than that. Moggle Mog, for example, is a fight I haven't even tried but I imagine with the number of enemies involved it's rarely the same fight twice in a row. In the open world, enemies can spawn while you're in a fight and aggro you immediately. These are not scripted events, these are events that simply happen because of the various mechanics involved all working together. The problem with single-enemy fights is that you end up focusing on the move list so much that it becomes a scripted fight. When dealing with the open world, with roaming mobs, with respawn rates being slightly varied, things like this can allow players and parties to think on their feet instead of relying on memorising a set move list. I think this would make the game considerably more fun for everyone involved, regardless of difficulty.

    Left4Dead is a great example of how dynamic, seemingly randomised events can allow people to enjoy themselves. It doesn't generally make the game that much more difficulty (although it can), but it does make it that much more fun. In the long run, I think fun is the most important part of a video game - perhaps with FFXIV, allowing people to have fun instead of following a set move list (or even having one-hit-kill moves in the first place) could be seen as a good thing.

    EDIT: Added to the first post in the thread for clarification.
    (2)
    Last edited by Loony_BoB; 03-23-2014 at 05:37 AM.

  9. #19
    Player
    PlanckZero's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tupsi View Post
    Considering how there's people who still can't beat Titan HM when lag isn't an issue...I don't know.
    The problem with the Titan fights is that because they don't have a dynamic/random system to provide difficulty they instead went with set pass/fail events to make the fights difficult.

    There wouldn't be as much of a difficulty issue if getting hit by a random move knocked off a good chunk of your health rather than getting hit by a set move that one shots you or takes you out of the fight completely.
    (1)

  10. #20
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Would it be wrong of me to ask for a sort of compromise by this?

    Here is the thing, truely random mechanics are either highly difficult and frustrating and wind up relying on a form of luck. Or they are as such often too easy as any bad luck can be compensated by with ease unless you get a really unlucky chain of circumstances. It also often can be boring and frustrating at the same because it really isn't so much about skill as it is shorter pattern recognition.

    And there is the crux of it - anything repeated enough times becomes routine, no matter how many dice you throw at it.

    That said, I'd like to see a form of randomized content, not unlike FFXI's Nyzule Isle, but more variant, show up in FFXIV. However, I'd also like to see a form of dungeon creator content for players to try to construct their own little monstrosities for fellow players to try out. Those, however, are both very large endeavors and not to be expected as anything more than a very-long-off-concept as a maybe - knowing how many assets that would require to program, design, balance, and then effectively host.

    The Random Encounters idea, however, could likely be it's own little side path for progression, so long as we do not flatly replace the ideas we currently have with them. I'm all for adding more, rather than taking away something and replacing it with something else. This is why I don't mind the Echo buff for older content, actually, as it fits within this philosophy.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast