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  1. #1
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80

    Randomised/Dynamic fights - can we have 'em?

    I was just chatting away to some friends in our FC about 1.x and what kind of things I miss about the open world battles. It was mostly the dynamic nature of it - not completely dynamic, of course, but you could pull that extra mob or a spriggan might run along into your battle, or something will go wrong like that. That moment where, having fought a certian number of mobs at once for a while, you get that one more mob so you can level faster... and it links with another mob or two or something, and you end up overrun and the entire party reacts. I love that!

    Even when we died after being overrun, we all had a great laugh about it. When we won despite being overrun, it made it feel all the more an achievement and we bonded from it. Because the dungeons at the moment are the same every time, there is no time for a quick stop to chat, saying things like "Oh, wow, I did not expect that! Ha! That was pretty crazy - can't believe we got through it." Instead, every time it's the same, which means nobody ever feels like they did any more than "followed the instructions well".

    The "Set List" mentality of the fights in major dungeons (particularly bosses) is what annoys me the most about this game these days. Not only does it make the fight a little boring, but people new to the fight are often lambasted ruthlessly by others for not doing things in precisely the correct way. I feel that either more open world content or perhaps a primal that has a bit of a random nature as to what it's going to do next would be really beneficial.

    What do you guys think?

    EDIT: Just for clarification, I don't mean for this to force impossible odds vs. repeated one hit kill moves such as those seen on Titan. I mean for this to be used when dealing with bosses, trash mobs and open world mobs alike as a means to offer an alternative source of difficulty. Instead of forcing people to learn split second reactions (or predictions, when dealing with latency), this would teach people to react to situations and alter their tactics. Lower the intensity of attacks, give them time to react, but allow for more creative fights with the reliance of adaptation rather than scripted moves. For example, there will be times when, having been suddenly overrun by mobs out of nowhere, the party would adapt by having a WAR suddenly start to tank instead of the PLD due to WAR's (hypothetical situation, hypothetical stats, bare with me) better AOE-ennity moves. The PLD starts backup healing alongside the two healers to make up for the increased amount of damage being dealt to the WAR, while the DD start chipping away at the mobs to get things to a more manageable state. More thinking on your feet!
    (35)
    Last edited by Loony_BoB; 03-23-2014 at 05:35 AM.
    doop doop

  2. #2
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Approved.

    pattern is boring in fight .___.
    (14)

    Momo Ochita From Ragnarok

  3. #3
    Player
    Diexna's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Diex Tompy
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Wasn't something like this the reason for the accidental T5 changes in 2.16? I could have sworn that they accidentally patched in some experimental system to mix up battles a bit more... or something.

    http://www.reddit.com/r/ffxiv/commen...onal_and_will/

    "the monster AI is called the Contents Director, and the algorithms controlling their actions is the Gambit system."
    (1)

  4. #4
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    If so, that's great! Although it would be nice if they did such a thing in the lower level dungeons so the rest of us "little folk" with iL75 gear can enjoy it too
    (2)
    doop doop

  5. #5
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    The issue with randomised movements is we dont have the kinda rollback, Dodge abilitys for classes other mmos have (well im refering to directly to 1 in general here) & even if we did have some added (other than DRG's jump) theres the issue of the cooldown timer & then theres the ovbious Latency issue we have all noticed, that causes these not to work in time much of the time for a certain amount of players. hallowed ground for the best example still has up to 8 seconds before it works for some players & Thats when you can get it to work without dying.

    Not saying i disagree with the idea in fact i'd like the game to be acutally be playable for all to the point that we could have those types of battles. But thats not going to happen & im sure most of us are fine with that. Sorry to be the person pointing out the pink elephant in the room. I suppose if they made a low level not nessassary to clear dungeon then all the players near the server could enjoy randomised battles.
    (1)

  6. #6
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    People are horrible at reacting to mechanics when it's already set in stone in a pattern. They'll simply be chastised more since they'll likely be incapable of reacting to a randomized attack pattern even more.
    (1)

  7. #7
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Considering how there's people who still can't beat Titan HM when lag isn't an issue...I don't know. The turn 2 and turn 5 changes were nerfs, actually - They were supposed to go live in 2.2 not the previous patch.

    We don't need action movie dodging and stuff to have proper randomized mechanics because other MMOs prior to the "action" generation had randomized encounters just fine.
    (2)

  8. #8
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    I'll just say this. I have a friend who I would say is an exceptional player. He has latency issues, but deals with it by learning rotations and counting down to seconds then move, without relying on the markers/cast bars being shown on his screen. If it's easy for you with close to no latency issues, great. But asking for fights that include 1HKO mechanics to happen randomly when the casts happen very quickly would kill off a large portion of players.
    (3)

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by OPneedNerfs View Post
    I'll just say this. I have a friend who I would say is an exceptional player. He has latency issues, but deals with it by learning rotations and counting down to seconds then move, without relying on the markers/cast bars being shown on his screen. If it's easy for you with close to no latency issues, great. But asking for fights that include 1HKO mechanics to happen randomly when the casts happen very quickly would kill off a large portion of players.
    That's good - Because once you learn the script in this game you'll never die again unless you lag out. It's akin to overleveling in an offline FF game and one shotting every boss including the final boss.
    (1)

  10. #10
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by OPneedNerfs View Post
    I'll just say this. I have a friend who I would say is an exceptional player. He has latency issues, but deals with it by learning rotations and counting down to seconds then move, without relying on the markers/cast bars being shown on his screen. If it's easy for you with close to no latency issues, great. But asking for fights that include 1HKO mechanics to happen randomly when the casts happen very quickly would kill off a large portion of players.
    Fights that rely on mob AI to determine attack sequence (semi-randomized) very rarely use OHKO mechanics, and when they do, they are usually telegraphed in such a way that gives you ample time to dodge them. Sort of like Titan's Landslide. It's an OHKO mechanic that has a long enough cast time that you don't HAVE to memorize the rotation to dodge it, even with latency. Randomized fights would still have 1-shotters, but not as many as frequently.
    (1)

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