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  1. #1
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32

    Outrunning Aggressive Mobs

    Being able to outrun the aggressive mobs destroys the geographic progression of FFXIV. Does SE plan to change this for 2.0?

    In FFXI we had to stand and fight or zone aggressive mobs. It created boundaries to how far a person could explore as they progress in the game. In FFXIV you can explore the whole map at the beginning of the game. It takes the adventure out of exploration because there is no real danger; you can't have an adventure without danger. I prefer the FFXI mechanics personally.
    (7)

  2. #2
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Er. You can still get your ass one-shotted if a mob has a ranged attack. Some still do.
    (35)

  3. #3
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Lv.90 agressive mobs exist. They don't take kindly to us even on mounts. We are like desert while our chocobos are chicken dinner.
    (6)

  4. #4
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Answa View Post
    Er. You can still get your ass one-shotted if a mob has a ranged attack. Some still do.
    True, but I still feel like I can explore way too far into the map without having leveled. I ran from one nation to another before rank 10 when I started this game. To make matters worse, there was hardly any lore attached to any of the pretty but hollow feeling maps. Something is missing I thought and I think that being able to outrun the aggressive mobs is part of what is missing.
    (4)

  5. #5
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by RahJah View Post
    True, but I still feel like I can explore way too far into the map without having leveled. I ran from one nation to another before rank 10 when I started this game. To make matters worse, there was hardly any lore attached to any of the pretty but hollow feeling maps. Something is missing I thought and I think that being able to outrun the aggressive mobs is part of what is missing.
    The roads are ideal for traveling because obviously mobs stay off them. Trust me when I say you have not seen the tough areas yet. There's a bunch of tough mobs in The Black shroud when heading north-west.

    Also all the new goodies for our lands will come when Dalamud comes crashing down.
    (6)

  6. #6
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Kerwin View Post
    The roads are ideal for traveling because obviously mobs stay off them. Trust me when I say you have not seen the tough areas yet. There's a bunch of tough mobs in The Black shroud when heading north-west.

    Also all the new goodies for our lands will come when Dalamud comes crashing down.
    Yeah, I had to solo some grand companies quests that caused me to venture into a part of The Black Shroud that one shot me when I went the wrong way on the map. It felt good to finally get aggro that keeled me... odd I thought I would never say that. Anyways, it still took quite some time into gameplay before I stepped onto dangerous territory. I hope that in 2.0 we are not able to outrun the mobs.
    (0)

  7. #7
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    But why would a mob chase you across the region? It was one of the things that bugged me about FFXI, even the beastmen guarding the strongholds would do this, how does this make sense?
    (15)

  8. #8
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I'm not a fan of this personally. I like that the enemies return to their region. Feels more convenient and modern, I don't want to be harassed when I'm just trying to get to my destination. There are plenty of enemies that require care when passing by because they'll 1 shot you and that's plenty of danger for me.
    (5)

  9. #9
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    But why would a mob chase you across the region? It was one of the things that bugged me about FFXI, even the beastmen guarding the strongholds would do this, how does this make sense?
    you on the mob's land and it wants to kill you.
    (3)

  10. #10
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Only thing I don't like sometimes are a mob's territory zone area...if it's too small. I had to solo one time, and tried picking off aggressive enemies and pulling them just far enough away where I wouldn't aggro the others, but it was tough if I ran a hair too far and they'd give up and run back. And it wasn't even that far from where I nabbed them!
    (2)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

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