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  1. #21
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tame View Post
    I was reading the month old article on Siliconera, and it stated that "Ifrit, ridable chocobos, auto attack, leve reforms, and instance raids" were all coming in 1.18 -- so far, we've had almost all of this delivered, but not even a mention of a chocobo.
    You shouldn't rely upon non-official sources, even if you consider they're reliable. I recommend you to check Lodestone AND Community Team members' posts here; that should help you to have a safe journey avoiding this kind of disappointments. You'll get different ones, though hahaha.
    (0)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  2. #22
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    No. Next question.
    (0)

  3. #23
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Eekiki View Post
    No. Next question.
    ^ This, /topic.
    (0)

  4. #24
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Reinheart View Post
    Looks like it may be possible for 1.19.

    From my translation thread.

    JP has same thread as the NA side about ways to have players spend the gil to control the economy and YoshiP has responded a while ago so here's the translation for that.

    Original Thread Link: http://forum.square-enix.com/ffxiv/threads/13623
    Not to sidetrack this topic, but one of the main reasons gil doesn't flow is the market wards. Yes they've improved them a lot and they are functional, but they arent accessible enough to allow gil flow.

    Another reason is that there really isnt epic gear and such to spend gil on. This is what happens when you make a lot of good NM gear rare/ex. I think the introduction of rare ingredients and armor will increase gil flow. Sounds like dungeons may be addressing this?
    (0)

  5. #25
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Seif View Post
    it includes battle tweaks, nothing to get overly excited about. Content seems to be at least 3 patches away.

    oh yeah the dungeon will be coming though. I can't believe how long we've waited for these small things.

    The way I try to reason the horribly horribly slow pace of anything they're doing is the fact that the game is barely finished yet so we shouldn't (?) expect them to update this game as often as other MMOs get updates...

    Then again I personally think that time is of the essence to them with the game bleeding players by the second. If SE was smart they'd hire more people to this project that now seems more like n.yoshida's vanity project rather than a full-blown FF product.
    most people bought this game thinking it was finished, thats why people are upset.
    (0)

  6. #26
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    chocobos are not coming in 1.18, I have no idea where you got that
    (0)

  7. #27
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tame View Post
    I was reading the month old article on Siliconera, and it stated that "Ifrit, ridable chocobos, auto attack, leve reforms, and instance raids" were all coming in 1.18 -- so far, we've had almost all of this delivered, but not even a mention of a chocobo.
    Ifrit Battle is scheduled for 1.19 as well.
    (0)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  8. #28
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i believe he misunderstood end of summer plans for for patch 1.18.
    (0)

  9. #29
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Just like people seem to think end of summer means late August, even though the dev team has specifically stated the end of summer is the end of September.
    (0)

  10. 07-07-2011 02:24 AM

  11. #30
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rydin View Post
    There are some problems you can't fix by throwing more people at them....

    Like waiting 2 hours for an artist to draw your portrait....
    Adding 2 more artists to speed it up isn't wise or feasible....

    there is a process... a progression to things....
    More people working in more teams would further obscure the vision of the producer...
    You could have a million people on the project... but if all other facets hinge on things like the battle system and overall lag then you just have to wait....

    Say I am on the team making battle animations...
    until the battle system is fleshed out, I wont know the speed or pace of battle... the feel of combat, so I can't possible make animations that fit within the context of a system that isn't finished....
    So I can't even start on animations until the battle system is at least in testing....
    Then... Yoshi P has told my team there will be server and formula tweaks to increase responsiveness and reduce lag....
    So I can start the animations... but have to keep in mind that some of them could be ill timed or glitchy if the timing changes due to server or engine tweaks....
    So no.. You can't have 40 teams working on different aspects at the same time....
    Even with 10 teams, the only way that can work is if Yoshi essentially makes himself a member of each team to keep everyone coordinated.. and even then there are things that can't be done until others are done first....

    If you want a good game... give them time...
    If you want a crappy rushed overhaul that is on par with launch... then whine, cry, troll, and Q.Q about them taking too long
    The battle system overhaul and server fixes are indeed the big blockade. Once their groundwork is implemented, it will give all teams a platform to jump from, allowing them to implement all sorts of things they've been wanting to do since Yoshi-P took over.

    Meanwhile, we also have to consider that SE want to release an expansion pack every now and then. If the developers are waiting on other departments for the current and upcoming content, it would be highly unlikely that they are just twiddling their thumbs. For example, while it may not be in the coming patch, they need to make new in-game assets of female roegadyn. They could also be working on building the landscape for the areas around Sharlayan and Ala Mhigo. Future story content. Cutscenes. Audio. The list goes on.

    My point is, if we are forced to wait now, we won't be forced to wait as much later on.
    (0)

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