oooo, that's a good idea. We could level jobs up using a merit like system from FFXI. Except instead of Merit points it'd be 'sphere points' and you'd be able to use them on something like a sphere grid.
You don't need a reason to help someone~
Yes, Final Fantasy does always seem to make each Final Fantasy truly unique. They do however share a lot of things. For a long time Every Final Fantasy had a random battle system. Tetra master, the gold saucer, and chocobo hot and cold minigame things could have the idea taken and simply change the name. Though I'm sure no one would be bothered by an exact copy of chocobo hot and gold or one of our past card games.I think he's right.
A lot of stuff was great in the past FF games, but it just won't really fit in here.
Great new stuff is NOT created by copy/paste of the ideas they already used in other FF games.
Do you really think FF would be such a well-known, popular series if they just used the concept of FF I over and over and over again?
Every Final Fantasy game is filled with some new ideas which weren't in the previous game.
That's what makes them unique.
And later, after months or years, it becomes known as what we call "typical Final Fantasy content".
If Yoshida's team implements all the stuff from previous FF games, I think they truly failed.
(and I'm not talking about references like certain weapons, monsters, or the chocobos, but entire systems like the Sphere Grid).
Things like the sphere grid; I don't think people expect an exact copy of. Even though Square enix does redesign their ideas every Final Fantasy, ever since Final Fantasy X, every single player Final Fantasy has used a system that was simply a modification of the sphere grid (Liscence board, Crystarium). When I say I'd like to see a sphere grid I don't mean, GIVE ME SPHERE GRID, I mean give me FFXIV's version of it and make it unique and fit in the world.
Sorry for double post ; ; I was replying as I read.
You don't need a reason to help someone~
1.FFXI
2.Jobs(Samurai)
Well I'd split it into two groups.
MMO FF: XI
I'd want uber hard to get Relic Weapons, and Dancer and Summoner to return.
Console FF: FF X
I want the same sort of story that I get totally wrapped up in, and the return of Blitzball in PvP form.
FFXII
Espers battle theme. I like how they implemented the summons in FFXII. The battle music changes to that epic theme when you summon. it changes the most ordinary battle to an epic battle. I hope our battle theme changes too when we get summons XD
FFXI Mog bonanza. ^^
edit: FFVIII & FFXIII: Gunblades. Yep, I want Gunblades!
Last edited by Andrien; 07-05-2011 at 04:22 AM.
FFXI
-weapon skills/chains
-mog house
-samurai
-ninja
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD
FF VIII - I liked how we could Drain Magic and new Magic from Mobs.
FF IX - I seriously liked the character style. Words can't describe how disappointed I was when I learned that we would get the exact same races that were in XI. I love my lala but seriously.. they had practically new everything and they decided to recycle the races?.... still angry about that decision.
What if we had a system where we could level our skills and at a time unknown to us could grow into a new skill. Pokemon style voice "Your Cure evolved into Curaga!"
This is probably too complicated for them to implement, anything with any depth seems out of the question for now. Also, anything that sounds like you need to grind will have people jump up the curtains with fright and start whining that they do not want any kond of grind. Myself liked how you had to skill up your weapons and magics in FFXI but think it would be better seen if spells could evolve with quests rather than use.
1: Final Fantasy XI
2: Favorite feature: Job system, and it's party play, and the strategies it brought to BCNMs. Also, add BCNMs please? ;D
From a console based FF -> FFVII, and it's godly materia combos such as Added Effect + Death. Simliar stuff would be nice.
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