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  1. #11
    Player
    Arcanum26's Avatar
    Join Date
    Apr 2011
    Posts
    76
    Character
    Ark Genesis
    World
    Jenova
    Main Class
    Paladin Lv 90
    there's going to be iLv.110 next patch? ugh...
    (0)

  2. #12
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    I hope they start some horizontal progression on expansion. It seems a perfect timing for it. We just have to voice it loud enough.
    (3)

  3. #13
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by IzumiRaito View Post
    I hope they start some horizontal progression on expansion. It seems a perfect timing for it. We just have to voice it loud enough.
    depends we have 3 options to choose in weapons

    allagan weapons
    tomestone weapons
    now zodiac weapons (these will take time but you can customize the stats)

    is that the horizontal progession you wanted? i mean yes they will be replaced in the next tier patch but you will have 3 choices again (maybe more)
    (0)

  4. #14
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    iLvL has nothing to do with character level. It just determines how many stat points can be applied too it.

    Also, you might want to get used too it. As it is currently designed, it could go all the way up to 9999.

    (1)

  5. #15
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Quote Originally Posted by silentwindfr View Post
    i doubt we will be in 110 when the expansion will be out.
    the expansion is the 3.0, we gonna receive the 2.2... you can expect 3 more raise of ilevel after it. 2.4, 2.6, 2.8, since BC it's in 5 raid actually.
    Since when? Coil is 3 parts.

  6. #16
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    the numbers are pretty arbitrary, outside of gear req's for instances which are notoriously low they have no actual bearing on game play.

    in games with out the ilvl stat, gear still gets more powerful even after you cap your character lvl. this just gives people an easy reference opposed to having to constantly compare stats on endgame gear.
    (0)

  7. #17
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Welcome to mmorpg's, you must be new here.
    (1)

  8. #18
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I'd prefer for them to balance and work on a system of specific stats either through Materia or upgrades that increase class related stats. Right now we can build towards Crit, Det, skill speed and accuracy, while taking hits to the other 3. But that's about it. It'd be neat to see them introduce skills that enhance the length of your debuffs, boost buff duration, or strength of attacks like Jump.

    In 1.0 I believe we had a skill stat for enmity but I could be misremembering. And I do miss joke skills in XI like "Increases blahblah during the daytime, decrease accuracy at night."

    We /do/ have passive traits that equalise us, but if they can't do it to gear, perhaps they should introduce some sort of system that levels up our characters at a class level. I don't play any other MMO's, but would that be comparable to a class tree? Upgrade tree? In FFXI they had a system like that where you could get points towards something similar.

    I know it wasn't popular then but it would be a helluva lot preferable than this power creep we got going on here. I'm really sick of them just making the numbers bigger on the same fourish things.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #19
    Player
    AlexandeRW's Avatar
    Join Date
    Jun 2012
    Posts
    25
    Character
    Deirdre Teigan
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    If, as people say, iLevel is simply a way to see at a glance how powerful an item is and otherwise doesn't matter, how about this suggestion: Give us the option to toggle on/off seeing iLevel on our character and on items. The people that like/don't care about seeing ilevel get to see 90, 100, 500050000000 on their swords, those that don't feel comfortable seeing such a large number on a level 60 character are happy. A small change, but perhaps one worth thinking about?
    (0)

  10. #20
    Player
    Balfreid's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    134
    Character
    Infinite Apple
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Max_Damade View Post
    I acquire higher level gear to fight a higher level monster to acquire higher level gear to fight a higher level monster...
    Welcome to every MMO that does not exist in Vana'diel

    (0)

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