Learning how to beat content counts as grinding now? When the hell did this happen? The hell happened to this generation of gamers?no fates didn't but you can keep telling yourself that.
making content easier will let players who normally couldn't do the content to be able to do it, but after it's pointless, there is no lack of content there is lack of grinding.
but alot of players don't want grinding so in the end it's considered lack of content because we don't have to spend a month in ak and wp grinding then going to the next two dungeons and grinding another month and so on and so furth, this buff affects players in no way because you only have to do titan hm once (if you only have 1 lvl 50 you wanna relic) be it buffed or not that primal is worthless now that you beat it once.
where did i ever say that?
you say there is a lack of content which there isn't there is plenty of content just instead of forcing you to do something 100times you only do it once. please read before replying.
They got extremely lazy by the looks of it, because apparently "people learn what they want from content", however what can you learn if the game never puts anything that remotely challenges you in it? All you will learn is how to be a detriment to people who are wanting to have a good experience.
Lets be completely honest here, this is how it will go in the start of 99% of the groups.So I notice you just bought the game.... how's Titan HM coming along using duty finder?
The echo buff is better than I expected because it not an auto 50% buff at first. In fact you'll start the battle with no buff and original challenge, and slow get stronger based on how many wipes. This is a great compromise instead of the normal across the board content nerf.
"People just die quickly a couple times we get Echo buff and faceroll our way to victory"
As someone that joined a little over a month ago this basically takes my chances away to do stuff like ex primals the way they were designed.
Q: Why are they nerfing content already?
A: Because people are bad and still cant dodge landslides 6 months later
The nerf might have been premature I agree there, but I'm guessing its to prepare for what they anticipate will be a flood of new characters through the PS4 release.
Since the nerfs will hit a hard stop, and persist through the life of the game, they might be playing with an early model of releases to make old content easier for new players years down the line. Similarly to dropping the level restrictions in FFXI to help new players through old content, XIV's 2.2 nerfs will assist new players get to new content faster than the amount of time its taken us to get to the same place.
Once the patch is live, Yoshida mentioned they'll be monitoring the content to determine where a good stop is for the Echo buffs. This might help them also determine when its a good time to make old content easier and over all improve balance for future releases.
Well if the community exploits the system in this way, the devs will adjust it. Would you just prefer they nerf the actually content instead or give you a slightly increasing buff that can be removed?Lets be completely honest here, this is how it will go in the start of 99% of the groups.
"People just die quickly a couple times we get Echo buff and faceroll our way to victory"
As someone that joined a little over a month ago this basically takes my chances away to do stuff like ex primals the way they were designed.
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