Quote Originally Posted by rhemi1 View Post
Those players would have a point and a stance if this game required a large time investment. As it stands, you can clear Turns 1-5 in an hour and all EX Primals in the same time. What remains is players that simply lack the skill, and worse, lack the desire to improve, and want the game brought down to their level rather than improve themselves.
As someone who doesn't want things handed to him and has yet to clear *any* turns of Coil, I'm going to point out you are missing a group of people. The ones who, because of "Experienced Only" don't get a chance to try these things. I've never run turn 2-5 because I've never beat turn 1, but I won't jump into random Turn 1 groups expecting a clear because I haven't had the chance to clear it myself. I have been on 2 teams that were okay with new players since I started bothering with it.

It's certainly not a lack of desire to improve, and I consider myself at least good enough to not get everyone killed repeatedly, but I won't burden teams unwilling to work with people who aren't entirely sure of everything just so I can get ahead. It's not fair to them.

I'm not a big fan of how the Coil buff is set up, personally. I would think setting it similar to the EX-Primals would make more sense. That way the people who want it as similar to pre-2.2 Coil can keep that, and the people who would prefer something to help as fails happen would have that, without there being the two wide extremes.