Every 2 Weeks 10%, to a max of 30%... for HP that means for an average DRG with food 6k+ HP.. Guess what, he will still die to most Mechanics lol.
Lead me to the part where it says that the Echo Buff will make you invincible, will auto-control your character, make you dodge on auto-pilot and where a full echo-buffs makes landslide/full stack plumes survivable. Let aside all other insta-kill Mechanics here for a second... since it is just that; killing you regardless of Echo.![]()
The System is not really a joke, how people overestimate the echo-buff and misinterpret it as "auto win buff" is an utter joke.
Edit:
Hm.. daily Post Limit?
@ Tonkra
Well since i have reached my daily limit and we obviously talk about 2 different things, i will wait until tomorrow since these threads go way to fast to edit every single comment in. But to squeeze the Number in out of Q&A:
Extreme Modes:
・The parties HP, damage dealt, and cure potency is increased by 5% per stage and there’s a total of 5 stages (maximum of 25%).
Coil:
-2 weeks after the patch 2.2 release
・The effect will automatically be activated upon entry of the instance.
・Your HP, damage dealt, and cure potency will be increased by 10%.
- 4 weeks after the patch 2.2 release
・The effect will automatically be activated upon entry of the instance.
・Your HP, damage dealt, and cure potency will be increased by 15%.
- 6 weeks after the patch 2.2 release
・The effect will automatically be activated upon entry of the instance.
・Your HP, damage dealt, and cure potency will be increased by 20%.
- 8 weeks after the patch 2.2 release
・The effect will automatically be activated upon entry of the instance.
・Your HP, damage dealt, and cure potency will be increased by 30%.
- Beyond 8 weeks
・While we’ll monitor the situation at that time, we believe 30% should be okay as the maximum amount.