Results -9 to 0 of 156

Threaded View

  1. #10
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tonkra View Post
    and they want to INCREASE these boosts every couple of weeks....
    Every 2 Weeks 10%, to a max of 30%... for HP that means for an average DRG with food 6k+ HP.. Guess what, he will still die to most Mechanics lol.

    Quote Originally Posted by Tonkra View Post
    are you serious? it will be more like "5 x Wipe strategy"... hardcore boss? no problem.. lets wipe 5 times in a row..

    to win in easy mode..

    this system is a whole joke. it dumbs down all bosses. there will be no glorious feel when winning an EX mode anymore..
    Lead me to the part where it says that the Echo Buff will make you invincible, will auto-control your character, make you dodge on auto-pilot and where a full echo-buffs makes landslide/full stack plumes survivable. Let aside all other insta-kill Mechanics here for a second... since it is just that; killing you regardless of Echo.

    The System is not really a joke, how people overestimate the echo-buff and misinterpret it as "auto win buff" is an utter joke.

    Edit:

    Hm.. daily Post Limit?

    @ Tonkra

    Well since i have reached my daily limit and we obviously talk about 2 different things, i will wait until tomorrow since these threads go way to fast to edit every single comment in. But to squeeze the Number in out of Q&A:

    Extreme Modes:

     ・The parties HP, damage dealt, and cure potency is increased by 5% per stage and there’s a total of 5 stages (maximum of 25%).

    Coil:

    -2 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 10%.

      - 4 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 15%.

      - 6 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 20%.

      - 8 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 30%.

    - Beyond 8 weeks
       ・While we’ll monitor the situation at that time, we believe 30% should be okay as the maximum amount.
    (1)
    Last edited by Nero; 03-22-2014 at 06:55 AM.

Tags for this Thread