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  1. #1
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Sadana View Post
    The key is to not wipe if you don't want the echo buff. :3 (I didn't know you could turn it off at all.) I'm expecting PF groups to start saying "NO WIPES" in the description. XD
    are you serious? it will be more like "5 x Wipe strategy"... hardcore boss? no problem.. lets wipe 5 times in a row..

    to win in easy mode..

    this system is a whole joke. it dumbs down all bosses. there will be no glorious feel when winning an EX mode anymore..


    they want to INCREASE the echo buff effect every week...
    (2)
    Last edited by Tonkra; 03-22-2014 at 06:20 AM.

  2. #2
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tonkra View Post
    and they want to INCREASE these boosts every couple of weeks....
    Every 2 Weeks 10%, to a max of 30%... for HP that means for an average DRG with food 6k+ HP.. Guess what, he will still die to most Mechanics lol.

    Quote Originally Posted by Tonkra View Post
    are you serious? it will be more like "5 x Wipe strategy"... hardcore boss? no problem.. lets wipe 5 times in a row..

    to win in easy mode..

    this system is a whole joke. it dumbs down all bosses. there will be no glorious feel when winning an EX mode anymore..
    Lead me to the part where it says that the Echo Buff will make you invincible, will auto-control your character, make you dodge on auto-pilot and where a full echo-buffs makes landslide/full stack plumes survivable. Let aside all other insta-kill Mechanics here for a second... since it is just that; killing you regardless of Echo.

    The System is not really a joke, how people overestimate the echo-buff and misinterpret it as "auto win buff" is an utter joke.

    Edit:

    Hm.. daily Post Limit?

    @ Tonkra

    Well since i have reached my daily limit and we obviously talk about 2 different things, i will wait until tomorrow since these threads go way to fast to edit every single comment in. But to squeeze the Number in out of Q&A:

    Extreme Modes:

     ・The parties HP, damage dealt, and cure potency is increased by 5% per stage and there’s a total of 5 stages (maximum of 25%).

    Coil:

    -2 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 10%.

      - 4 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 15%.

      - 6 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 20%.

      - 8 weeks after the patch 2.2 release
       ・The effect will automatically be activated upon entry of the instance.
       ・Your HP, damage dealt, and cure potency will be increased by 30%.

    - Beyond 8 weeks
       ・While we’ll monitor the situation at that time, we believe 30% should be okay as the maximum amount.
    (1)
    Last edited by Nero; 03-22-2014 at 06:55 AM.

  3. #3
    Player
    Lyrinn's Avatar
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    Aug 2013
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    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Nero View Post
    Lead me to the part where it says that the Echo Buff will make you invincible, will auto-control your character, make you dodge on auto-pilot and where a full echo-buffs makes landslide/full stack plumes survivable. Let aside all other insta-kill Mechanics here for a second... since it is just that; killing you regardless of Echo.

    The System is not really a joke, how people overestimate the echo-buff and misinterpret it as "auto win buff" is an utter joke.
    25% increased max HP on EX, you're looking at ~6k hp healers/DPS and ~10k hp tanks. Echo buff is pretty much a permanent Divine Seal buff. With those levels of hp/healing, you can easily eat a single Weight and just heal through it. Mountain Buster and Tumult will be equally laughable. Heart phase/DPS check? What DPS check? You'd have to be beyond terrible to fail that when everyone has a 25% buff to damage.
    (1)
    Last edited by Lyrinn; 03-22-2014 at 06:35 AM.

  4. #4
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nero View Post
    Every 2 Weeks 10%, to a max of 30%... for HP that means for an average DRG with food 6k+ HP.. Guess what, he will still die to most Mechanics lol.



    Lead me to the part where it says that the Echo Buff will make you invincible, will auto-control your character, make you dodge on auto-pilot and where a full echo-buffs makes landslide/full stack plumes survivable. Let aside all other insta-kill Mechanics here for a second... since it is just that; killing you regardless of Echo.

    The System is not really a joke, how people overestimate the echo-buff and misinterpret it as "auto win buff" is an utter joke.
    ah come on..


    so when you die in your ilevel 70 armor and you gain a 50% buff it is going to feel like ilevel 100 or something like it... what if you die 5x times in your ilevel 90 or ilevel 80?... good gameplay and equipment becomes irelevant. the difference between ilevel 70 and ilevel 90 is by far not 50% HP/Damage/healing !.

    50% is much a difference..


    it isnt like that, that you only have more HP... EVERY party member does 50% more damage, which means the battle itself will last about just half the time of the original battle time. maybe you will be able to skip phases. lets see but 50% seems much far too high..


    a boost of maximum 15%+ would be ok.. but 50%? ;XD


    White tanooki suit for Final Fantasy 14 ,XD its a joke.. for what am i playing a game? to beat difficult bosses? or using cheats after the first death and getting automatically stronger and stronger?


    i was always fine with it if i wasnt able to beat a specific hardcore boss as a casual player. seriously. not everyone must beat every content in this game.
    (1)
    Last edited by Tonkra; 03-22-2014 at 06:40 AM.

  5. #5
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Nero View Post
    Every 2 Weeks 10%, to a max of 30%...
    Quote Originally Posted by Tonkra View Post
    50%????? omg 50% i cant believe this
    So are you illiterate orrrrr?
    (0)

  6. #6
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
    World
    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by SpookyGhost View Post
    am ii tooo stupid??? yes i think so.
    was i talking about coil? (besides it is going to be increased weekly)
    i actually tried to discuss it constructive..

    ... and by the way, when you quote. quote correctly...this is just rude (


    but well i quote you in the same manner :P
    (0)
    Last edited by Tonkra; 03-22-2014 at 06:45 AM.

  7. #7
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Tonkra View Post
    was i talking about coil?

    by the way, when you quote. quote correctly... this isnt a quote actually in your posting..
    Sorry, I didn't realize I needed to quote your whole post wherein you repeat "OMG 50% SO BAD WTF SE" 10 times. I thought a summary would've sufficed.

    The purpose of the Echo buff is to allow players who previously couldn't tackle the content (aka uber casuals) to progress through it. Those people deserve to get through the content - they pay the same money you do every month to play this game, if they choose not to be stopped by lack of skill to progress then they shouldn't be stopped. Something to consider, however, is that no matter how much of a buff they get, a Landslide will still knock them to 0 HP for the rest of the fight. The only difference is that they can make more mistakes and require less gear. They also need to make it 3 minutes into the fight to actually GAIN the Echo buff - so that, in and of itself, is a skill/gear barrier.
    (3)

  8. #8
    Player
    Emtron's Avatar
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    Aug 2013
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    Character
    Sapphire Stormblade
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by SpookyGhost View Post
    The purpose of the Echo buff is to allow players who previously couldn't tackle the content (aka uber casuals) to progress through it. Those people deserve to get through the content - they pay the same money you do every month to play this game, if they choose not to be stopped by lack of skill to progress then they shouldn't be stopped.
    Truer words were never spoken.
    (0)

  9. #9
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by SpookyGhost View Post

    The purpose of the Echo buff is to allow players who previously couldn't tackle the content (aka uber casuals) to progress through it. Those people deserve to get through the content - they pay the same money you do every month to play this game, if they choose not to be stopped by lack of skill to progress then they shouldn't be stopped. Something to consider, however, is that no matter how much of a buff they get, a Landslide will still knock them to 0 HP for the rest of the fight. The only difference is that they can make more mistakes and require less gear. They also need to make it 3 minutes into the fight to actually GAIN the Echo buff - so that, in and of itself, is a skill/gear barrier.
    you talk to a "casual" player (i just started right now with Garuda EX, although i play since 1.0. beta)


    i dont come from WoW or something like that... i never was a hardcore MMORPG player who had every item that has a drop rate of 1% or something like it (i remember FFXI times^) nor did i beat every hardcore boss in every game. although i payed for it! what kind of argument is that? its a game.
    and there are different difficulties for every bosses.

    Although i did pay for several MMorpgs in the past (e.g. Final Fantasy XI,DAoC, Lineage II etc.) My mentality was never like "oh i pay for this game every month, so i should be able to defeat that huge 6 head dragon who only 10% of the players defeated yet"..


    i personally do not understand this mentality. im ok with it, that every player deserves to come through the story and beat the normale modes. but MUST every player INCLUDING ME be able to defeat the hardest, most extreme boss in the game? regardless of equipment or player "skill"...?

    im ok with it if i am not being able to defeat Bahamut one day... and if only 10% of the player base is able to defeat him. and when i am able to defeat him after 20 tries the "wow effect" is even bigger.


    but well its maybe just me... modern fastfood mmorpgs. im okay with the idea to push casual players, here you have a fatigue boost, here you have 15% damage boost. but oosh...



    and hey... even in Final Fantasy 7 HD port they implemented an instant boost button ;XD


    i am okay with it having rare items (5%-10%), rare bosses, hardcore bosses in a game... although i most likely wont have them... but hey there is something special for everybody to aim for.
    (3)
    Last edited by Tonkra; 03-22-2014 at 07:21 AM.

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