I hope you're right, but my understanding is that the coil t1-5 buff is not optional to turn off. Also there will be "alleviation" in the severity of damage from certain enemy attacks that will certainly NOT be optional to have stay at full power.
Listen, guys I do think that the buffs are a good thing for a great majority of players. However, understand when I reach coil t1-5 it'll be nerfed and for me that spoils the fun. The idea of ex-mode primals giving a buff after each wipe I think is great! I can practice and eventually complete each run without wiping at all (100% difficulty). If it's optional to run coil at 100% difficulty when I get there I'll be happy (but it won't be an option :P).
I promise this is my last post because I'm spamming the same things here, but in a final attempt to get my point across, imagine the devs went into limit break mode and released a major end game content patch every single month. Every month the previous content gets nerfed. Only a handful of the absolute most hardcore, elite, 8 hour a day players can clear each new piece of content before the next nerf. The players who like easy progress and easy loot will be quite happy, but those who like a challenge without rushing won't. I'm saying this nerf is too early for me and I feel rushed, and at this pace I'll never be comfortable chasing the latest endgame to beat the nerf. To remove this pressure it would be great to maintain an option to play old content at it's 100% initial max difficulty. Galactimus, I know you think this is the case but I really think it's not.
I also do understand this is extra work for developers to maintain different difficulty modes of each content, especially if there is little demand for or use of it. If there are not enough players like me I can accept that, and hopefully find a group who I can create my own challenges with like self imposed max ilvl or broken gear runs. However, if I don't express my views then there will be no way for developers to realise players like myself exist. I don't think what I'm asking for is stupid in any way, just hard for most people to understand because they are either comfortable clearing endgame before the nerf, or are not thrilled particularly by extreme challenges and are always content clearing all content at reasonable difficulty for the loots / story / experience. I play my favorite single player games through on the hardest modes and beat them 100%, but I'll dabble and explore and it sometimes takes me years and years to complete each game.



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