It's actually never, since they are also nerfing the instances.
You got a 2 weeks window to make that happen buddyEssentially this means that for coil, I can never have the opportunity to complete the content at the original maximum difficulty. This makes me sad. I'm not saying there will be no challenge, but the option to play the hardest version will not exist. You can rush through to the next end game content sure, but that's not what I'm after.
I hope you're right, but my understanding is that the coil t1-5 buff is not optional to turn off. Also there will be "alleviation" in the severity of damage from certain enemy attacks that will certainly NOT be optional to have stay at full power.Never
And yet the buff can be turned OFF. Allowing you to complete it at its original difficulty forever.
You guys are taking this to some extreme that doesn't exist. Your first attempt is always at the original difficulty every time you enter the instance (non-coil). The difficulty didn't go anywhere. And for Coil you're just refusing to put the time in to finding a party that also doesn't want an echo buff. You just want to experience the originals difficulty? Well then you're in luck! Since you only have to form a non-echo party ONCE to achieve your goal. "Never" doesn't apply to either situation since it can be easily done.
Listen, guys I do think that the buffs are a good thing for a great majority of players. However, understand when I reach coil t1-5 it'll be nerfed and for me that spoils the fun. The idea of ex-mode primals giving a buff after each wipe I think is great! I can practice and eventually complete each run without wiping at all (100% difficulty). If it's optional to run coil at 100% difficulty when I get there I'll be happy (but it won't be an option :P).
I promise this is my last post because I'm spamming the same things here, but in a final attempt to get my point across, imagine the devs went into limit break mode and released a major end game content patch every single month. Every month the previous content gets nerfed. Only a handful of the absolute most hardcore, elite, 8 hour a day players can clear each new piece of content before the next nerf. The players who like easy progress and easy loot will be quite happy, but those who like a challenge without rushing won't. I'm saying this nerf is too early for me and I feel rushed, and at this pace I'll never be comfortable chasing the latest endgame to beat the nerf. To remove this pressure it would be great to maintain an option to play old content at it's 100% initial max difficulty. Galactimus, I know you think this is the case but I really think it's not.
I also do understand this is extra work for developers to maintain different difficulty modes of each content, especially if there is little demand for or use of it. If there are not enough players like me I can accept that, and hopefully find a group who I can create my own challenges with like self imposed max ilvl or broken gear runs. However, if I don't express my views then there will be no way for developers to realise players like myself exist. I don't think what I'm asking for is stupid in any way, just hard for most people to understand because they are either comfortable clearing endgame before the nerf, or are not thrilled particularly by extreme challenges and are always content clearing all content at reasonable difficulty for the loots / story / experience. I play my favorite single player games through on the hardest modes and beat them 100%, but I'll dabble and explore and it sometimes takes me years and years to complete each game.
Last edited by Velo_Vandore; 03-22-2014 at 05:45 AM. Reason: sorry for ninja edits :P
This says it all.What is wrong with letting everyone enjoy what the game has to offer? How does it affect you that players who couldn't beat content before, or didn't want to stress themselves out over the difficulty and want to remain light, that they can now beat and enjoy it's loot contents?
You have a new and difficult 4 levels to beat that they most likely won't and more extreme primals. I think the only difference is that you care so much to create a wide gap. Whereas, I don't think many casual players care that you beat the content before them, at all. I like to air on the side of playing to win, but if someone else cannot stand that playstyle, that doesn't make them any different from me other than that one little difference. We all have a fundamental goal in mind and that is to have fun!
There are really awesome plot points and twists from beating turn 5 that I will not give away and I'd like everyone to enjoy that.
Even with this buff, I still see fights like Titan EX and Twintania remaining as the Beefgates they are today. 25%/30% extra stats won't stop you from getting knocked off Titan's platform or dying to one of Twintania's several instant kill mechanics. All this will really do is make it so groups that are struggling numbers wise i.e. terrible dps, to progress. What this means in the longterm, by allowing players who are unskilled to progress into harder content, is unclear. But I imagine it will just make Duty Finder for difficult content even more painful than it is today.
Ah, missed that last part in the notes it seems. Kinda odd then that they'd nerf High Voltage. I assumed the nerf was because DF could possibly throw together a party with no way to silence them, thus warranting a change to the mechanic to make it survivable. If it still REQUIRES a pre-made, the nerf was uncalled for.- The Binding Coil of Bahamut
The weekly entrance restriction on entering all five turns of the Binding Coil of Bahamut has been abolished.
Players may now proceed directly to any turn of the Binding Coil of Bahamut.
Players may now enter the Binding Coil of Bahamut via the Duty Finder with a full party.
binding coil in df need full premade party anyway
That person failed to mention the fact that 2 weeks after 2.2 releases, they're allowing you to queue for 1-5 solo.Ah, missed that last part in the notes it seems. Kinda odd then that they'd nerf High Voltage. I assumed the nerf was because DF could possibly throw together a party with no way to silence them, thus warranting a change to the mechanic to make it survivable. If it still REQUIRES a pre-made, the nerf was uncalled for.
Only requires premade for first 2 weeks. 1st level of echo buff also opens up solo DF queues for it.Ah, missed that last part in the notes it seems. Kinda odd then that they'd nerf High Voltage. I assumed the nerf was because DF could possibly throw together a party with no way to silence them, thus warranting a change to the mechanic to make it survivable. If it still REQUIRES a pre-made, the nerf was uncalled for.
1st tier of echo is also reducing reflected damage on the knights. It'll still be there but not as deadly.
Last edited by Djeserit; 03-22-2014 at 06:01 AM.
Ah, well I'm glad the nerf is justifiable then. The Knights on turn 4 are still going to suck if you end up with 4 black mages xD
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