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  1. #21
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dale View Post
    I don't know who thought this idea up on the SE development team, but it was a bad decision. Tanking and healing on this game is tricky enough - especially considering how so many people who play this game are in such a rush they demand the tank grab half the dungeon at a time.

    Heals should only generate threat if they actually restore health.

    Please change this.
    So question about tanks and dps...should threat only be generated if damage is actually done? Also, if your tank is losing threat to over-healing, you might need a better tank. If your tank isn't losing threat to over-healing, I don't see what the problem is. Tanking and healing in this game really are not that "tricky."


    Quote Originally Posted by Dale View Post
    I don't think you understand the concept of a healing over time spell. It is used to preempt damage.
    Ahhh...I get it now. You don't understand basic game mechanics. HoTs have the same effect as Cure. They directly heal damage. There is nothing preemptive about HoTs because the damage is still taken. The biggest benefit of HoTs are that if they are allowed their full duration, they are by far the most MP efficient cures a healer can have.
    (2)
    Last edited by Pooky_Pasha; 03-25-2014 at 07:54 AM.