Quote Originally Posted by Dale View Post
I don't know who thought this idea up on the SE development team, but it was a bad decision. Tanking and healing on this game is tricky enough - especially considering how so many people who play this game are in such a rush they demand the tank grab half the dungeon at a time.

Heals should only generate threat if they actually restore health.

Please change this.
Or, learn how to not overheal. Every MMO I've played has had a penalty of some kind for overhealing. If all you did was stand there spamming Cure III and asking for ballad where exactly would the challenge in your class lie?