Quote Originally Posted by Hyrist View Post
- like they did in FFXI, I understand the idea. I'm just not in agreement.Mainly because I don't mind being difficult on newer tanks. The extreme Primals are hell. They need to know how to deal with situations that can turn awkward or dire quickly, and a mage getting hate of a Regen Tick on DF trash mobs is a far safer environment to learn that sort of thing from.

Also, Holy on Quickcast does wonders on the whole "I've got six mobs on me and need to buy time." Bit. The stun length on holy is insane, and if the Tank cant get it off you in that time, yeah, sorry, but I'm pinning that blame solely on the tank then, not the game mechanics. I know you don't like to blame people who are learning, but nothing's wrong with making a misstep as a tank learning through hard Mode Dungeons.

But I understand your frustration. I just don't agree this time around that changing the mechanics is a solution to that.

Just to be curious, where are you encountering this problem the most? I run Scholar as my healer (Something about WHM/BLM rubs me the wrong way when it comes to Mages). So I'm uncertain which pulls in particular you're having trouble with.


It's not any particular pull, and swift cast/sure cast are not always available and can't be relied on for such a frequent situation.

Blaming the tank does me no good if I am dead. Not to mention I have no desire to make his/her job more difficult. But I also refuse to neglect my abilities to accommodate what I consider to be poor game design. So until they fix this, I will continue to get the pulp beat out of me when ever a tank bites off more than they can chew.

It's fine we disagree. People often do.