More like lazy healers. You can't just spam cure and expect to be ok, just get better at your job and you won't have that problem. Also XI and enmity shouldn't be in the same sentence, that game's enmity system was completely broken and never got fixed.After coming from XI (a game where heals generated enmity in accordance to how much HP was actually healed, not by how much they would have healed; the former IMO is how it should be), I'm kind of surprised how many people here are against the OP.
To me it feels like an instance of lazy programming, but whatever.
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