Basically this sums it up.Yes, I did just say that. Healing over time isn't really used to preempt damage. It's used to counter constant damage like Auto-attack. Shielding (like Stoneskin and Adloqium) is used to preempt damage. It is NOT unreasonable for the tank to remove its lingering effect if they still have it on. I and my tank friends have no problem removing it.
Here's an idea, if you notice your tank still has Regen ticking on him/her you can make them aware before they make another pull.![]()
Last edited by Midori_Nabooru; 03-25-2014 at 12:25 AM.
After coming from XI (a game where heals generated enmity in accordance to how much HP was actually healed, not by how much they would have healed; the former IMO is how it should be), I'm kind of surprised how many people here are against the OP.
To me it feels like an instance of lazy programming, but whatever.
All I've got to say: Learn to work with your other healer or learn to cancel casts. I heal when I see the tanks need healing, I have a SCH take care of the pre-curing as they should be doing. I rarely suffer from Overheal threat because I play conservatively. I rarely call to my bards for MP song, I'm not wasting MP on pointless things and more so, I'm not Overhealing as much as more inexperienced healers normally would. It is very avoidable, and you can avoid it by not curing too early.It's not a waste of mana. Over-healing when using HoTs for example can actually conserve mana.
Over-healing is unavoidable on this game... unless you simply don't use half of your spells and heal terribly. The extra threat it causes is just a nuisance, and doesn't do anything but annoy players like me.
Spamming heals needlessly is not the same as over-healing. I think you are confusing two very different concepts.
Tank has 7k HP, they drop to 6k. Perfect time to start casting Cure 1 because it'll do ~1k HP restored (any overheal amount will be so so immensely minuscule if it shows up at all). Only time there'll be real overheal is if it crits (which is why Crit builds are not viable for WHM imho.) Tank drops to 6.5k, Cure 1 would generate overheal threat with the 500 HP overheal, so a SCH's Aldo or fairy will heal that just nicely.
If I'm alone though, I'm DPSing in Cleric Stance until I see the tank need healing, and I'll do just that. If I'm really desperate to get the cure off but I have no time to get off Cleric stance, Benediction since it's clearly unaffected by CS.
That'll pretty much wrap up my 2 cents. Hope you're having a pleasant day/afternoon/night OP
Last edited by NintenPyjak64; 03-25-2014 at 12:37 AM.
I don't know who thought this idea up on the SE development team, but it was a bad decision. Tanking and healing on this game is tricky enough - especially considering how so many people who play this game are in such a rush they demand the tank grab half the dungeon at a time.
Heals should only generate threat if they actually restore health.
Please change this.
It should generate hate and you should die for that. Overheal but not dpsin = please play bard.
I don't understand the problem other then you want to be a lazy healer. Regen works fine but stop taking everything you learned from other mmos and applying it to this one. Regen in XIV is not a preemptive heal. You do understand hate management in this game is the responsibility of the whole party not just the tank.
Last edited by Phaydra; 03-25-2014 at 01:16 AM.
Over healing should cause double threat
More like lazy healers. You can't just spam cure and expect to be ok, just get better at your job and you won't have that problem. Also XI and enmity shouldn't be in the same sentence, that game's enmity system was completely broken and never got fixed.After coming from XI (a game where heals generated enmity in accordance to how much HP was actually healed, not by how much they would have healed; the former IMO is how it should be), I'm kind of surprised how many people here are against the OP.
To me it feels like an instance of lazy programming, but whatever.
Patch 2.1 already almost doubled the aggro generated by tanks, and the game was already plenty playable before that. If you still see tanks losing aggro to healers then one of the two (probably both) is doing something completely wrong.
Scholars generate basically no aggro, and warriors have more multitarget aggro than you can wave your puny staff at. Paladins and white mages are both 5-button jobs so at least learn to push those 5 buttons at the right time.[/flamebait]
Last edited by ceiimq; 03-25-2014 at 01:42 AM.
This has to be a troll thread, right? If so, bravo. 8/10
It makes healers manage their heals better. Controlling emnity is a huge part of the game. If you're still pulling hate with use of SoS (or if you're just a scholar in general), you're doing it wrong.
Someone wise (can't find it again) said :
"The trick to be a good healer is not to know when to heal.
The trick to be a good healer is to know when NOT to heal"
I think you should meditate on this
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