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  1. #1
    Player
    Midori_Nabooru's Avatar
    Join Date
    Sep 2013
    Posts
    102
    Character
    Midori Nabooru
    World
    Malboro
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lemon8or View Post
    Yes, I did just say that. Healing over time isn't really used to preempt damage. It's used to counter constant damage like Auto-attack. Shielding (like Stoneskin and Adloqium) is used to preempt damage. It is NOT unreasonable for the tank to remove its lingering effect if they still have it on. I and my tank friends have no problem removing it.
    Basically this sums it up.


    Here's an idea, if you notice your tank still has Regen ticking on him/her you can make them aware before they make another pull.
    (1)
    Last edited by Midori_Nabooru; 03-25-2014 at 12:25 AM.

  2. #2
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    After coming from XI (a game where heals generated enmity in accordance to how much HP was actually healed, not by how much they would have healed; the former IMO is how it should be), I'm kind of surprised how many people here are against the OP.

    To me it feels like an instance of lazy programming, but whatever.
    (0)

  3. #3
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fynlar View Post
    After coming from XI (a game where heals generated enmity in accordance to how much HP was actually healed, not by how much they would have healed; the former IMO is how it should be), I'm kind of surprised how many people here are against the OP.

    To me it feels like an instance of lazy programming, but whatever.
    More like lazy healers. You can't just spam cure and expect to be ok, just get better at your job and you won't have that problem. Also XI and enmity shouldn't be in the same sentence, that game's enmity system was completely broken and never got fixed.
    (2)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fynlar View Post
    After coming from XI (a game where heals generated enmity in accordance to how much HP was actually healed, not by how much they would have healed; the former IMO is how it should be), I'm kind of surprised how many people here are against the OP.

    To me it feels like an instance of lazy programming, but whatever.
    I guess I would have to agree, also coming from other games besides FF11 its second nature to cast HOTs on the tank before they pull so for some it may just be a force of habit.

    I can see it from both points of view though, I won't be surprised if this mechanic is changed in the future because it seems more like an over sight than working as intended.
    (0)