So... As of this patch, we will have iLvl 115 gear available to our lv50 characters. This is fine if the level cap is intended to remain 50 forever, but it'll make for a very odd situation in the long range.

Gear from 1 to 49 is ilvl'd so that the gear level is about the level at which it's the best-in-slot piece. It's occasionally 3-5 levels higher than the required level, but that normally signifies a powerful dungeon drop (green/blue).

At 50, though, each "tier" of content increases by 10 iLvl, with weapons having an extra 5. That's fine for now, but let's say SE releases levels 51-75 with a future expansion. I'm afraid of this:

1 -- 1
5 -- 5
10 -- 10-12
20 -- 20-25
30 -- 30-35
40 -- 40-45
50 -- 50-200
60 -- 210-???
70 - ???-???
75 - ???-???

At the current rate we'll probably make it easily to 200 before a level cap increase, so what will happen to ilvl after that? Will it magically go back to a 1:1 ratio, so that 51-74 gear uses (for example) 201-224? Will it try to increase so that each level past 50 gets 150 ilvls, putting level 75 being somewhere around 4000?

I'd rather level 50 gear have increased by one. ilvl 51 in place of 60, 52 in place of 70, 53 in place of 80, 54 in place of 90 and 95, and so on. It's still disproportionate, but not so much that level 55 gear would look out of place at ilvl 55-60.