Finally I can burn up Company seals for useful purposes, though Coke and Peacock Ore may go way down in price as new armor is introduced. Hopefully the new recipes will still use the former Tomestone items in some way to keep them relevant.

I like that the Lockout in Coil 1 is being removed so people can get other FC members caught up. Making High Voltage Esunable is a needed adjustment. Even the best groups can get unlucky and let a HV through, making a run needlessly annoying.

On the new EX Primal mounts, does anyone else see that picture and think Four Horsemen? Is that some kind of warning sign?