I really wish they would keep iLvl in line with actual player level, it just seems rather ridiculous now, having something that much further ahead of the player level...


I really wish they would keep iLvl in line with actual player level, it just seems rather ridiculous now, having something that much further ahead of the player level...
doop doop
Guess you have not played another mmorpg with item levels, item levels are meant as a bridge to connect higher content with the higher the item level the higher the attributes and weapon damage roll= the higher content your potentially able to due item level lockouts and gear check fights which so far 14 has been very generous with unlike other mmorpgs.


It's not about the other MMORPG, though, it's about what I want for this game.Guess you have not played another mmorpg with item levels, item levels are meant as a bridge to connect higher content with the higher the item level the higher the attributes and weapon damage roll= the higher content your potentially able to due item level lockouts and gear check fights which so far 14 has been very generous with unlike other mmorpgs.![]()
doop doop
The reason they put out higher level items rather than upping the PC level cap is because progressively upping the level cap too regularly leads to situations like WoW where they are almost technologically incapable of programming a boss with enough HP to be a challenge to players with stats in the seven figures.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




