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  1. #1
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    I think devs cant handle the balance & the need for players wanting more classes rather then Jobs. Players want options to try new weapons and offering more jobs doesn't do that because class is limited to 1 or 2 types of weapons. Limiting it to 1 job saves alot of hassle of creating another job for classes already in the game and creating new jobs to classes that dont really make sense in a FF game.

    When adding a 2nd job that differs from the role it needs to do causes balance issues in the start of the game. Example would be GLA is a tank but if they added new DPS job for GLA they would also have to make GLA a dps role because players dont expect to play a tank if they plan on being a DPS job for that role. So they would add more dps abilities to GLA. This may effect how Duty Finder/Party Finder seeks for a Tank or DPS.

    Players are learning how to play there role with the class but if you switch the roles they will have hard time adjusting to it or dislike the class there playing as.

    Limiting to 1 class= job lets you have the option to add more weapon types and roles into the game without having werid weapon Jobs like Ninja holding a wand.

    Fencer=RDM (Long Sword)
    Musketeer=COR (Gun)
    Necomanncer=DRK or Knight=Dark Knight (Scythe or Greatsword)
    Dancer=Thief (Dagger)
    Herder=BST (Whip or Small Axe)
    Mystic=Blue Mage (Curved Sword)
    Elementalist=Geomancer (Wand,Stave)
    Palver= SAM (Great Katana)
    Assassin= NIN (Small Katana)
    Enchanter=Magus (Wand)
    Hunter=Ranger (Cross bow)
    (1)
    Last edited by Beetle; 03-21-2014 at 04:08 PM.