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  1. #1
    Player
    BlueDjinn's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Djinn Beoulve
    World
    Diabolos
    Main Class
    Conjurer Lv 60

    Overcure Pretty Useless

    I saw someone post in the Community Forum about Overcure here:
    http://forum.square-enix.com/ffxiv/t...equired-for-It

    This matched my same thoughts on Overcure. It's so useless right now. Before 2.1, it was still pretty useless because Cure III was rarely used, but at least it was a guaranteed crit. I pay attention to my procs so I always use my Freecure when I can unless it's really no point. For Overcure, even when I have it, I may use it on the tank just cause it's there, but the Cure II would still be better since it's a bigger heal with just a small amount of more mana.

    Considering how Regen + Cure I is almost enough for the entirety of most fights, except extreme primals and T5, we get the Freecure proc a lot which is useful for mp management, but with Overcure, it's use is extremely limited. First, you'd have to use enough Cure II to get the Overcure proc, then you'd have to be in a situation where Cure III is used, which is very rare as it is. But if you're good at mp management, spending the 512 on Cure III when needed isn't really that much of a strain.

    Getting the Overcure proc along with the rare chance to use Cure III makes it pretty useless. At least before 2.1, it would look nice when everything crit.

    Like the poster in the other thread, I'd want it the proc to at least be longer or just changed completely.

    Anyone else feel like this?
    (19)

  2. #2
    Player
    veee-113's Avatar
    Join Date
    Mar 2014
    Posts
    54
    Character
    Eavan Wells
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    its true. i agreed of the op said. there is no synergy between cure 2 and cure 3. you are healing 1 target and you have 15% chance to get half mp of healing target and the people around that target. its just doesn't make sense. i may be wrong but i can't feel any usefulness in my case. >.<
    (0)

  3. #3
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    I use it pretty regularly on fights when people stack, with the proc it costs less than medica and heals for nearly twice the ammount.
    (1)

  4. #4
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    The problem with Overcure is that it's rarely up when you actually need to use Cure III.
    (6)

  5. #5
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I'd like to see it last 30-45 seconds. It'd be potentially much more useful then in primals or otherwise.
    (1)

  6. #6
    Player
    BlueDjinn's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Djinn Beoulve
    World
    Diabolos
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Moheeheeko View Post
    I use it pretty regularly on fights when people stack, with the proc it costs less than medica and heals for nearly twice the ammount.
    No, Cure III is useful. I use it whenever a group takes damage and needs the aoe heal, it's just the Overcure that's pointless. Cure III is already one of the spells that rarely gets used.
    (1)

  7. #7
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by AlrikRouge View Post
    I'd like to see it last 30-45 seconds. It'd be potentially much more useful then in primals or otherwise.
    Either longer duration or make it instant cast and free like BLM procs. I want to say that might be "OP" but if you use Cure III when it's unneeded (not that you'd get the procs often anyways), you draw a lot of enmity, so there's a clear trade-off there.
    (0)

  8. #8
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AlrikRouge View Post
    I'd like to see it last 30-45 seconds. It'd be potentially much more useful then in primals or otherwise.
    It should last until the next Cure III is used. Either that, or scrap the whole trait having ANYTHING to do with Cure III and rework it so you get MP back based off a % of HP healed for X seconds.

    For example (and this isn't balanced or anything, purely a rough example with numbers)
    Overcure
    Restores 10% of HP healed as MP to the caster while active. Duration 10s
    (1)

  9. #9
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Totally agreed.
    Even during FBFS phase, the only situation in the whole game where Cure II and Cure III are both to be used often, I never get that proc when FB comes.
    (0)

  10. #10
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by BlueDjinn View Post
    No, Cure III is useful. I use it whenever a group takes damage and needs the aoe heal, it's just the Overcure that's pointless. Cure III is already one of the spells that rarely gets used.
    I'd say it's only useful when you need to long range cure said group, like in Ifrit Ex for example if you have searing wind. If EVERYBODY is tightly packed, just remember you're going to have another healer, so Medica/II + Succor or Medica/II will be enough to top everybody off, making Cure III just a waste of MP and a boost enmity from overcuring for you or the other healer (fitting it'd have a proc called "Overcure" huh?)

    I see healers too reliant on Cure III during Titan HM/EM and they end up running out of MP quickly. I even stopped using it during Twintania unless it's the other group of people getting hit by Fireballs (but even then Medica/II + Succor will be more then enough) I feel the skill itself is too underwhelming to use for the high MP cost and the short target radius.
    (0)
    Last edited by NintenPyjak64; 03-21-2014 at 03:15 PM.

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