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  1. #1
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I'd like to see it last 30-45 seconds. It'd be potentially much more useful then in primals or otherwise.
    (1)

  2. #2
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by AlrikRouge View Post
    I'd like to see it last 30-45 seconds. It'd be potentially much more useful then in primals or otherwise.
    Either longer duration or make it instant cast and free like BLM procs. I want to say that might be "OP" but if you use Cure III when it's unneeded (not that you'd get the procs often anyways), you draw a lot of enmity, so there's a clear trade-off there.
    (0)

  3. #3
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AlrikRouge View Post
    I'd like to see it last 30-45 seconds. It'd be potentially much more useful then in primals or otherwise.
    It should last until the next Cure III is used. Either that, or scrap the whole trait having ANYTHING to do with Cure III and rework it so you get MP back based off a % of HP healed for X seconds.

    For example (and this isn't balanced or anything, purely a rough example with numbers)
    Overcure
    Restores 10% of HP healed as MP to the caster while active. Duration 10s
    (1)