Results 1 to 8 of 8
  1. #1
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Here's how the Garlean Invasion could play out...

    I blame the large amounts of coffee I consumed today and my lack of sleep for this...


    There's no warning, no way to prepare. Rogue Aetheryte crystals start appearing all across Eorzea, randomly placed around the map. Each time a new crystal appears, it spawns a number of Garlean Soldiers near it.

    The level and difficulty of each soldier depends on its location. If one spawns near Briar Bush, the soldier's level are around 20. Near Drybone, they're 30. Etc. The level isn't as important as the fact that fighting them should be somewhat of a challenge for the level of players who normally flock to these camps.


    The rules are simple.
    • Rush the soldiers and defeat them.
    • Take too long and more respawn.
    • Once all the soldiers are defeated, the crystal spawns a mini-boss(es) which when defeated breaks the crystal.


    Every hour, any number of crystals can spawn. (Usually between 1 to 4.)

    Every hour that a crystal remains intact increases the number of soldiers that spawn around it. (And creates a bigger ring of soldiers surrounding the crystal.)


    If a crystal hasn't been destroyed after 12 hours, all teleportation in and around that region gets blocked. No teleporting in or out, no exceptions. If your return point is in that area, you get teleported to the closest unoccupied city or maybe closest resistance camp. (More on that later.)

    The camp closest to this 12-hour crystal is now closed, the guards are gone with only Garlean soldiers hovering around.

    So, for example, a crystal gets spawned in an out of the way place near the Silver Bazaar and goes unchallenged for 12 hours, all teleportation to and from Horizon is now blocked and Camp Horizon is now closed.

    This, in turn, boosts the number of crystals and soldiers spawned in that zone.

    Once all the camps get locked down, the city-state is now occupied. All NPCs go into hiding, and the only guards seen are at the resistance camps. There are shops open at these camps, but goods cost more than they would in a city.

    This means, the Adventure Guild is shutdown so no more leves for that region. The same goes for all other shops and guilds. You are now kill on site to all the Garlean soldiers occupying the city.

    A city can not be taken back directly. The soldiers in the city are extremely high level, have a large aggro range and respawn quickly. For each camp in the region that is reclaimed, the foothold the soldiers have on a city is reduced, dropping the level and respawn rate.

    Once all the soliders are defeated, a cutscene occurs for everyone in the zone and when it ends, the city has been returned to normal.

    After this event eventually ends (or even while it is going on) the still occupied Ala Mhigo and its surrounding region is now explorable. This area follows the same rules as above, with maybe a few more twists and turns to keep things interesting.

    What is the Garlean Empire still looking for inside Ala Mhigo and what happens when they discover it?

    And maybe for fun, at the start of this invasion, one of the cities gets occupied immediately. You've got to fight to get it back!


    So, what's your Garlean Invasion plan?
    (4)

  2. #2
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Sadly, since you just posted this means that SE can't do it. It is now copyright LOL.
    (2)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  3. #3
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    You know what, I really like this idea. Especially the rogue crystals, so I imagine the soldiers arrive there by teleporting to them? That meshes quite well with the lore in the game thus far, in my opinion.
    (0)

  4. #4
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    As involving as it sounds, it would become more of an annoyance like losing the Astral Candesence (spelling) in XI was. Worse if you disable leves, outposts, and especially teleports.
    (0)

    XI: Zeroblade, Titan Server

  5. #5
    Player
    Kibo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kibo Kaseki
    World
    Odin
    Main Class
    Gladiator Lv 31
    Pretty sure you just described Rift?
    (2)

  6. #6
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    With the number of people in Gridania and Limsa Lominsa, these area would quickly become overrun with most areas not even getting noticed.

    Most people will be too happy to just sit in Ul'dah as they do now and Gridania and Limsa Lominsa would be wasted even more than they are at the moment.
    (0)

  7. #7
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I really like the idea, but the part where cities are occupied worries me. The reasons are the ones that SeraviEdalborez and Kafeen said, but it may be useful with the little towns spread across Eorzea. SE may want to add some more, and it will work splendid.

    Good job!!
    (0)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  8. #8
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kibo View Post
    Pretty sure you just described Rift?
    lol yep, sounds like rift to me.
    (0)