The following basic attacks will be removed:
Pugilist: Heavy Strike
Gladiator: Light Slash
Marauder: Light Swing
Lancer: Light Thrust

The abilities Light Shot (Archer), Spirit Dart (Thaumaturge), Phantom Dart (Conjurer), Throw, and Stone Throw will remain available, although their usage will be regulated by a recast timer.

Recast timers will be adjusted for certain actions obtained via quests and guild marks whose action costs were managed solely through the stamina gauge.
Pugilist: Light Strike / Flurry / Pummel
Gladiator: Light Stab / Heavy Slash / Heavy Stab
Marauder: Broad Swing / Full Swing / Heavy Swing
Lancer: Heavy Thrust / Pierce / Full Thrust
Archer: Multishot / Close Shot / Heavy Shot
Thaumaturge: Shadowfall / Silhouette
Conjurer: Nature’s Fury / Elemental Shroud

Quote Originally Posted by Bayohne View Post
Checked with the dev. team regarding questions about archers and their ability to auto-attack. Auto-attack as a system will initiate when the player is fighting an enemy in close range. While archers will be able to auto-attack enemies while in close range it won't be with arrows. New animations will be implemented to make this all happen!
Gee, there's Bayohne saying that ARC specifically will not auto-attack with arrows, as well as the letter from the producer saying that Light Shot will have a recast timer. So, yeah, you're pretty much wrong all around.