


Someone needs to give those jackbooted imperials a kick in the rear before we start asking the goats to step in...
Last edited by Kallera; 07-04-2011 at 04:44 AM.



I'm thinking you want the storyline to spin more towards the western archetype since it seems to be more prominent in western RPGs lately.
Since in FF games there's always been good and evil and the players are always on the side of good. Saving the world get's boring, yet even in good vs evil games there's still a greater evil you're fighting against or the outcome is generally the same.


Because only very few Western RPG really give you the choice of good and evil. Fake choice like Bioware's is not real, evil Bhaalspawn will still kills the bad guy whoever it is include his half-brother and his half-sister plus some random elf sorceror; evil Jedi/Sith Lord still kills the other evil Sith Lord and the Republic was saved; bad Shepard still kills the Reapers and save Humanity; bad Grey Warden still fights the Horde. IMO only Troika and Obsidian games really give you choices like Arcanum, Vampires the Masquerade: Bloodlines and Fallout New Vegas, you get the choice of working for whoever you like or even yourself, destroy the world or die trying.I'm thinking you want the storyline to spin more towards the western archetype since it seems to be more prominent in western RPGs lately.
Since in FF games there's always been good and evil and the players are always on the side of good. Saving the world get's boring, yet even in good vs evil games there's still a greater evil you're fighting against or the outcome is generally the same.
For MMO, I think EVE give you the choice of playing evil. If scam isn't evil, I don't know what is.
FFXI's storyline already made you the bad guy (with good intentions though) I can see this game doing the same.
Because evil ones wouldn't parley.
I wish i could be evil in this game, I would kill them silly green flying rat things and then the woman from the main storyline quest. Next would be my companion and the NPC repair guy for not repairing my gear to 100%



Playing an evil character in a game without permadeath is pointless. When there is no possibility of lasting repercussions for your actions, it destroys the sense of danger and excitement. Ever done something that would get you in tons of trouble if you were caught? Just like that, the thrill is half the fun.
Also...in FF, you're always playing for the good team, as others have mentioned.
"it destroys the sense of danger and excitement. Ever done something that would get you in tons of trouble if you were caught?" Maybe in real life, but where talking about a computer game. Dunno about you but i don't get excited or thrilled from killing a Marmot.
This is an MMO, not a single-player game.
Final Fantasy has always been about conflict.
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