A repair-all option is long overdue, I see no purpose in having to individually repair each and every type of armor/weapon in the mender's menu. Will 2.2 include a repair all option?
A repair-all option is long overdue, I see no purpose in having to individually repair each and every type of armor/weapon in the mender's menu. Will 2.2 include a repair all option?
Why would someone want to use it and waste grade 5 darkmatters on 97% durability gear?
Just put in a function that sort the list by durability.
You're misunderstanding the OP's question I think.. they specifically mention that they're talking about the mender. Basically they want to be able to press 1 button and have every piece of equipment in their armory chest repaired (for gil) instead of having to go through dropdowns like "equipped", "weapons" etc.
I support this idea, you would probably lose some gil in the long run by repairing equipment that doesn't need to be but it would be a small loss and worth the convenience factor.
As for DoH repairing, I would be very happy if I didn't have to switch to my crafting classes to repair the items.
Yep, exactly what I meant.You're misunderstanding the OP's question I think.. they specifically mention that they're talking about the mender. Basically they want to be able to press 1 button and have every piece of equipment in their armory chest repaired (for gil) instead of having to go through dropdowns like "equipped", "weapons" etc.
I support this idea, you would probably lose some gil in the long run by repairing equipment that doesn't need to be but it would be a small loss and worth the convenience factor.
As for DoH repairing, I would be very happy if I didn't have to switch to my crafting classes to repair the items.
I actually could not agree more: add a button that will repair all the gear on all the classes, however that function will cost you 40-70% more (per class?). We can ask for anything, but it most come at a price for those lazy enough to mouse-click up to 16 more times. Thank you!You're misunderstanding the OP's question I think.. they specifically mention that they're talking about the mender. Basically they want to be able to press 1 button and have every piece of equipment in their armory chest repaired (for gil) instead of having to go through dropdowns like "equipped", "weapons" etc.
I support this idea, you would probably lose some gil in the long run by repairing equipment that doesn't need to be but it would be a small loss and worth the convenience factor.
As for DoH repairing, I would be very happy if I didn't have to switch to my crafting classes to repair the items.
There's two problems talked about in this thread with the Repair action UI (which is the same UI for NPC Mender)
First, you have to actually go through each of those drop down menus,
which Camate caught on to, replying "At the moment we do not have any plans of adding the option to "repair all" areas of your inventory to mender NPCs."
Second, Repair action UI needs to function slightly differently than NPC Mender, because the gear you're self repairing most of the time is not the gear you're equipped with.
Since you need to switch to the correct class to repair, the player will have to search the for the gear set items regardless of what technique they use to find the item they need to repair.
Let's say you're repairing your PLD gear, which is mostly armorer, blacksmith, and goldsmith.
You could either
1) Go to the NPC Mender geared as PLD, and just simply say repair all for "equipped" that'll get you set to go for your PLD
2) Switch to your crafting classes
(a)Player could use the Repair Action for the list and then search each of those Repair Tabs for the correct item you want to repair
(b)Player also might not want to search that Repair list, and instead look at your Armory since it might display too many items with the list.
However what Limecat suggested is possible fix for this issue, this would be essentially a "Repair Gear Set"
Also another fix, sorting durability on the repair list
Let's go back to the example. I want to repair my PLD gear.
http://youtu.be/x4e6nhubDoE
- First the sword, I switch to blacksmith, click the repair button, and go to "Armoury Chest (main hand/off hand)" list to find the sword I want to repair.
I do not want to just repair everything in that list, which is usually 23+ items, because that would be a waste of Dark Matter as not everything is severely damaged.
I could either look for sword's name in the list of 23+ items to find the one I want to repair OR find the sword itself in the Armoury Chest.- Next I switch to armorer, and continue dropping down that list and finding the items I need to repair, which isn't too bad because I don't have too many items requiring armorer repairs.
- Next, goldsmith to repair the rings. I do the same thing, Repair Action, drop down list to find "Armoury Chest (Neck/Ears)" first and here goes a list of 19+ items where I need to find 2 items that I want to repair, a PLD necklace and a PLD earring.
I could somehow pick out the name from that list OR I could go to the Armoury Chest itself that sorts necklace to find it there.- Lastly, comes another large list, "Armoury Chest (Wrists/Ring)" with a 23+ items listed where I have to find the 3 items I want to repair.
I could look at the list or use the Armoury Chest, which ever one the player favors more.
Granted, that this all should occur under a minute, but the fact that it isn't streamlined is the problem. That's what designing a UI is all about, making it easier on the user to do what they want to do.
Last edited by lackofwords; 03-12-2014 at 01:39 PM.
If i repair, i don't look at the item names. I only look at the durability bars and repair everything that look like it is under 50%.First the sword, I switch to blacksmith, click the repair button, and go to "Armoury Chest (main hand/off hand)" list to find the sword I want to repair.
I do not want to just repair everything in that list, which is usually 23+ items, because that would be a waste of Dark Matter as not everything is severely damaged.
I could either look for sword's name in the list of 23+ items to find the one I want to repair OR find the sword itself in the Armoury Chest.
This is why I say a function to sort the list by durability is all what it is missing. And maybe a "all gear" list with the sort function.
Last edited by Felis; 03-21-2014 at 06:26 PM.
Can't we just remove this inane need to switch to the class in the first place? Why can't we just be on, for example, Scholar, and repair the equipped gear from there? Why do I need to waste time switching to Weaver, Leatherworker, Goldsmith and Alchemist?
At the very least the repair menu needs to have a gear sets option. Switch to DoH, select my Scholars gear set, repair all the gear there I want to repair, done. No need to navigate through the lists of other gear I've accumulated for the other 19 classes in the game...
Pretty sure I've suggested this dozens of times, and I'm pretty sure self repair issues have been an issue brought up by the community since beta, and I'm certain it hasn't had a response from the developers once.
I just want to be able to repair other people's gear again ><
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
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