A repair-all option is long overdue, I see no purpose in having to individually repair each and every type of armor/weapon in the mender's menu. Will 2.2 include a repair all option?
A repair-all option is long overdue, I see no purpose in having to individually repair each and every type of armor/weapon in the mender's menu. Will 2.2 include a repair all option?
Why would someone want to use it and waste grade 5 darkmatters on 97% durability gear?
Just put in a function that sort the list by durability.
Can't we just remove this inane need to switch to the class in the first place? Why can't we just be on, for example, Scholar, and repair the equipped gear from there? Why do I need to waste time switching to Weaver, Leatherworker, Goldsmith and Alchemist?
At the very least the repair menu needs to have a gear sets option. Switch to DoH, select my Scholars gear set, repair all the gear there I want to repair, done. No need to navigate through the lists of other gear I've accumulated for the other 19 classes in the game...
Pretty sure I've suggested this dozens of times, and I'm pretty sure self repair issues have been an issue brought up by the community since beta, and I'm certain it hasn't had a response from the developers once.
You're misunderstanding the OP's question I think.. they specifically mention that they're talking about the mender. Basically they want to be able to press 1 button and have every piece of equipment in their armory chest repaired (for gil) instead of having to go through dropdowns like "equipped", "weapons" etc.
I support this idea, you would probably lose some gil in the long run by repairing equipment that doesn't need to be but it would be a small loss and worth the convenience factor.
As for DoH repairing, I would be very happy if I didn't have to switch to my crafting classes to repair the items.
I just want to be able to repair other people's gear again ><
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
Yep, exactly what I meant.You're misunderstanding the OP's question I think.. they specifically mention that they're talking about the mender. Basically they want to be able to press 1 button and have every piece of equipment in their armory chest repaired (for gil) instead of having to go through dropdowns like "equipped", "weapons" etc.
I support this idea, you would probably lose some gil in the long run by repairing equipment that doesn't need to be but it would be a small loss and worth the convenience factor.
As for DoH repairing, I would be very happy if I didn't have to switch to my crafting classes to repair the items.
I totally agree with the OP. Although the different menus are look nice, why is there no repair all button?
It would be nice.
@OP: Yeah, I agree it's weird that they don't have that already. Though I don't think I've noticed it since I do all my repairs myself.
@Sotek: I agree with the switching classes to repair is rather tedious, but they did do a player poll vote that is somewhat relevant to this.
http://forum.square-enix.com/ffxiv/t...922.1391594196
I knew this issue was going to pop up. What I wish they have asked, was whether or not if we have to actually literally switch to the class.Q3. Right now, only the class used to craft an item can repair that item. What do you think of this?
I think it’s fine as is.JP 71.5%I think any crafting class should be able to repair anything.
NA 77.2%
GB 77.8%
FR 80.6%
DE 85.0%JP 28.5%I found the result here quite intriguing. From the standpoint of convenience, it’s clearly better to do away with class restrictions for repairs. However, an overwhelming number of you—nearly 80%—said that you’re fine with things the way they are.
NA 22.8%
GB 22.2%
FR 19.4%
DE 15.0%
Question 1 under the Synthesis section revealed that around 70% of players are interested and/or involved in crafting. On the other hand, 80% indicated that they are fine with the current class restrictions for repairs. We can take this to mean that a third of the 30% who have no interest in synthesis prioritize immersion over convenience. We were thinking to do away with class restrictions depending on demand, but in light of this result, we’ve decided to stay our hand and keep an eye on trends for a while.
I would have voted no to the required class switch, but they didn't ask the right question.
Last edited by lackofwords; 03-07-2014 at 09:00 AM.
Player
If I remember correctly, one of the arguments against "repair all" was economical - basically, anyone could repair anything at a profit, whether or not you had the appropriate class. But now that we can't repair other people's gear it's solely a matter of self-sufficiency.immersion over convenience
That said, if the immersion folks want to tediously repair their own equipment, let them. Give the rest of us a repair-all feature.
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