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  1. #1
    Player
    wiremeshi's Avatar
    Join Date
    Mar 2011
    Location
    Gardina
    Posts
    105
    Character
    Wiremeshi Gilgameshi
    World
    Sargatanas
    Main Class
    Carpenter Lv 60

    Archer infinite arrows and its role

    I'm a old crusty FF11 player and my main was and still is RNG. I do love my range attack job/classes in R.P.Gs and will try to be one in any game. (not that its has any baring on the topic just a bit of history)

    Infinite arrow question:


    Some of ya might noticed my Arc isn't very high in 14. But this is only because I'm saving up the right crafts for it, getting ready to make arrows, bows etc and then I come across a piece of information that arrows may become a infinite item and be honest it did make my heart sink, to think that something I've worked hard to plan for will become semi pointless.

    As might you of guessed I'm siding with "No to infinite arrows" camp. Now I can understand spaces issues very well working on botany has taught me to be ruthless when it comes to invent space but that is not enough to justify arrows to become a infinite item in my mind. Most R.P.Gs have micro management as part of their game mechanics and I guess in strange way its one of the things I like about them learning to manage your space makes you streamlined in your roles "do I need this? can I give it to some one else? whats use is it to me?" all good key aspects to planning. Now I can understand how bothersome it is to lose potential useful items but that is part of it adds a small amount of challenge.

    I be honest here part of my plan is to be self reliant on making arrows for my archer. But another reason is for profit. Yes indeed I hope to make some gils on selling my wares to other archers that don't have time to level a crafting job. So I have rashly concluded that this will damage this market considerably and I only humbly ask the Dev team to really think this through.

    Another counterpoint and I must admit a weak one is the feel of the job knowing you don't have infinite ammo gives that underlining knowledge that sooner or later your going to run out I'm sure we all have played games where the ammo count has made us nervous and this feeling will disappear with its introduction.

    On a end note I will say I can really understand a need to for this to be introduced. Its efficient and helps players putting their mind on the class. but with that you lose part of the feel of the class that makes archers, archers. I know that sounds superficial. But I only ask the Dev team to really consider alternatives such as quivers from 11 a stack of 12 or 99 quivers all with 999 arrows each would be enough to help most of the major spaces issues you would have.

    Archers role

    I would like to add something I mentioned on the players poll that part of the challenge of archer was in picking which arrows is right for the type of monster you were fighting and pointed to the 14 site as reference. I've not check the site for while but it did mention using different arrows for different circumstances I liked that idea but seems to have gone under the radar a bit. I would like to know whats happening to that one of the things I feel that RNG needed in 11 was more active role than a straight out DD.

    Okay now I can only relay on 11 for my MMO experience having only played a few other MMOs but not in as greater depth. So when it comes to 11 RNG main range attack was a "/Shoot" macro and auto attack was only active at close range with what ever weapons you had equipped. So when I saw how ARC in 14 had his/her Bow drawn out instead of appearing when fired I was over joyed it looked good and fitted the role perfectly in my mind.
    Now of course auto attack is being introduced and attacking at close quarters is conducted with fists. Not bad a small dagger from a belt would of been better and more fitting. My only concern is the damage I'm guessing (since 1.18 is not out yet) that this will balanced so that getting up to close quarter fight is not comparable to a range attack.

    I would like to ask what your thoughts on a "sweet spot" for archer I took great pride in 11 knowing by heart where this spot was and though it was introduced later on in the games development it did add a certain tactical element.

    I think that most of my quarries and questions done. I hope it might help a bit and to let ya know I'm very much looking forward to 1.18.
    (7)
    Last edited by wiremeshi; 07-04-2011 at 06:12 PM.


    BRD 50 ~ MNK 50 ~ WAR 50 ~ DRG 50 ~ WHM 50 ~ BLM 50 ~ PLD 50
    BOT 50 ~ MIN 50 ~ CRP 50 ~ LTW 50 ~ WVR 50 ~ ALC 50 ~ CUL 50 ~ ARM 50 ~ BSM 50 ~ GSM 50