in another game ive played that take a tally each week from the block list and if a name has been blocked by players say 250-300, its a good chance its a RMT and then they clear our block list of names that are RMTs
in another game ive played that take a tally each week from the block list and if a name has been blocked by players say 250-300, its a good chance its a RMT and then they clear our block list of names that are RMTs
I've also sent that same suggestion even prior to seeing your post a couple of times. If we can report them more easily, more people are likely to report them because it will take almost no time. You don't have to fill out that thing under support called "Report Cheating". I do that once in a while, but it can suck up time I'd rather spend doing fun things -- like, omg, play the game.
Why wouldn't Square facilitate getting the info to them as fast and simply as possible?
It needs to be more easy. At certain times, like last monday, I was getting quite a lot of spam, while I usually report all of them, it gets a bit stupid sometimes.
Other people won't bother with it at all because it takes a bit of effort to report them.
It should be: right click, report RMT, it fills out everything for you, click ok, confirm.
Did it once, will never do again. As OP mentioned, so much info that could be gathered automatically. It seems the whole system is build in a way to prevent people from using it too easilyand often.
I don't bother to report as harassment because I can't ever remember how to spell the jumbled-letter names they use. As mentioned in many (many) other request threads, rt-click (or square or whatever) on the RMT name and "Report RMT and add to (preferably separate) blacklist" is what we all want. I can only hope it will be added sooner rather than later...
Bumping because report function in its current state is in fact pointless to use against RMT spammers.
Right click - Report
This is what I would like to see
Thread is obviously dead but we need this feature
Please please please bump this thread to get this implemented
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